So much rage about this both in and out of the game…
The way I would like to balance this would keep the functionality of the Sensor for Vasseli while keeping it worthwhile for the whole team at the same time as no making it as strong in certain circumstances…
For Vasseli it would basically work just how it does now.
For team mates it would work like a semi sonar with it tracking the enemy for 1 second each ping and having pings 3 - 4 seconds apart. For the team it should fade out over that second to not have flashing red dots that can confuse your team. The ping should also be communicated to the people that are being tracked so they can best know when to move out and only have the sniper to worry about rather then everyone. This is where my concept gets a little more complex… I would also have Vasseli himself give off a healing station style aura that when a team mate is inside of, grants them the full Vasseli tracking.
I understand this is quite a large rework of an already performance heavy and complex system. I also understand that a very large percentage of potential players will like to snipe and don’t want to be forced out by super high skill requirements. Removing the 3d ping would effect the Vasselis XP gain, make him a very selfish Merc in public play and make him much harder to use if you change the way the motion mines work for him.
