Due to the client side nature of Dirty Bomb.
You have no guarantee that you have caused his scope to twitch.
This also means that popping out from around a corner and getting the first couple of taps onto a Vasseli does not effect his aim. In a perfect world pre firing around a corner would result in the ability to safely push a sniper knowing that his aim is all over the place.
What I suggest is that for snipers (to enforce consistency) the twitch would be a FOV twitch or a much smaller twitch and not the current huge movement twitch. Also a little blur effect on the scopes lines or keeping the lines sharp and blurring the view.
I would do this for all scoped weapons.
Really, I do not care what you guys do…
I just want to be able to feel confident in the snipers ability to kill/not kill.