Me church map has a few problems, which simply shouldn’t exist - particularly annoying when an older version of the map doesn’t exhibit these problems (IE the script etc. all work properly).
As an example, I have an objective that is to blow a door.
Simple enough, except when it’s blown, I get the wm_announce message 4 times???
It’s more ‘interesting’ than that, though, because my alarm (used to shorten allied respawn time) is the following:
func_invisible_user -> relays -> split according to which team uses it (cos only allies can switch alarm on, only axis switch it off) -> target_script_triggers
The point being, of course, that a different script gets called depending on what team uses the button.
Now the thing is, my code IS getting called (the spawn time does change), but the alertentity functions (to visually toggle graphics to show alarm is on / off), as well as the togglespeaker are simply ignored (these used to work in previous version!). The final line of each function is a wm_announce (to say whether it’s just been switched on or off). This gets printed 4 times in-game 
So erm… what’s the deal? I’ve checked everything I can think of, but this bug has been around for the last 3 or 4 days, and I can’t determine any difference between old (working) and new (not). Can’t go back to older version though cos of all the other changes I’ve made in the mean-time 
Help 

:bump: :drink: