I have a somewhat large map I am making for True Combat. I am wondering, given the information below and the experience many of you on this forum have, what would be a general estimate of the time it would take to compile the LIGHT phase? Specifically, the first Radiosity bounce at the “IlluminateRawLightmap” part . I have the bounce set at 10, which of course it will not use all of them and will most likely stop at half that. Here are some current information about the map, the LIGHT switches I am using for my current compile and general stats of my computer:
11339 total world brushes
10377 detail brushes
Lightgrid bounds: { -3200.000000 -2176.000000 -7552.000000 } { 2432.000000 9088.000000 1408.000000 }
Grid size: 94 94 128
My LIGHT compile switches:
-light
-bounce 10
-custinfoparms
-filter
-patchshadows
-smooth
-super 2
-v
-fs_game truecombat
Computer stats:
AMD Athlon 1.72GHz
512RAM
2gig Page File
As a note the first part of the compile, just before the first Radiosity bounce began the “IlluminateRawLightmap” took 15,385 seconds(just over 4 hours). I started this compile, April 15, 2004, 12:12:56 AM EST.
