Various Geometry and Texture Issues


(DB Genome editor) #1

1 - Barricade leg sticking through wall:


[1148.26] Log: Log file open, 06/28/13 08:08:45
[1148.26] Log: Dumping BugIt data chart at 2013.06.28-08.08.45 using build 8710 built from changelist 21216
[1148.26] Log: MapName: OBJ_Camden
[1148.26] Log: Description:
[1148.26] Log: BugItGo 7480.8032 -4452.3540 2822.3943 -2930 -11692 0
[1148.26] Log: ?BugLoc=7480.80,-4452.35,2822.39?BugRot=-2930,-11692,0
[1148.26] Log: —=== GameSpecificData ===—
[1148.26] Log: Log file closed, 06/28/13 08:08:45

2 - Texture issues around final objective:


The yellow grid is a texture transition problem, the 2 LODs are not aligned. Note that I was unable to reproduce this in-game since there is no place in the game space where you are at the right distance and have a LOS to it. However it shows up in the end-game animation when the attackers succeed in blowing up the missile launcher.

The awnings of “The Awesome Chicken” have “Moka Pot” logos on them while that shop is actually across the street.

3 - FIXED Glowing wall bottom and stair edges:


[1856.90] Log: Log file open, 06/28/13 08:20:33
[1856.90] Log: Dumping BugIt data chart at 2013.06.28-08.20.33 using build 8710 built from changelist 21216
[1856.90] Log: MapName: OBJ_Camden
[1856.90] Log: Description:
[1856.90] Log: BugItGo 1805.6595 -2685.3086 2790.5483 -1858 13473 0
[1856.90] Log: ?BugLoc=1805.66,-2685.31,2790.55?BugRot=-1858,13473,0
[1856.90] Log: —=== GameSpecificData ===—
[1856.90] Log: Log file closed, 06/28/13 08:20:33

4 - Inverted markings on CDA structures:


[2195.84] Log: Log file open, 06/28/13 08:26:12
[2195.84] Log: Dumping BugIt data chart at 2013.06.28-08.26.12 using build 8710 built from changelist 21216
[2195.84] Log: MapName: OBJ_Camden
[2195.84] Log: Description:
[2195.84] Log: BugItGo 3559.5654 -3718.7896 2562.0205 5010 -17035 0
[2195.84] Log: ?BugLoc=3559.57,-3718.79,2562.02?BugRot=5010,-17035,0
[2195.84] Log: —=== GameSpecificData ===—
[2195.84] Log: Log file closed, 06/28/13 08:26:12

5 - NO LONGER APPLICABLE Car sticking through ramp out of final defense spawn:

Edit: Got a better picture of this, but it seems I can delete the original attachment to replace it with the new one…


(DB Genome editor) #2

6 - Pixelated shadows:


[1401.74] Log: Log file open, 06/28/13 08:12:58
[1401.74] Log: Dumping BugIt data chart at 2013.06.28-08.12.58 using build 8710 built from changelist 21216
[1401.74] Log: MapName: OBJ_Camden
[1401.74] Log: Description:
[1401.74] Log: BugItGo 5209.4272 3077.2847 2933.1104 -1549 -17987 0
[1401.74] Log: ?BugLoc=5209.43,3077.28,2933.11?BugRot=-1549,-17987,0
[1401.74] Log: —=== GameSpecificData ===—
[1401.74] Log: Log file closed, 06/28/13 08:12:58

Not sure if these are rendered in-game and possibly the result of my GFX card and/or video settings, but they look like they are baked in the textures.

7 - Terrain cracks:


[1303.75] Log: Log file open, 06/28/13 08:11:20
[1303.75] Log: Dumping BugIt data chart at 2013.06.28-08.11.20 using build 8710 built from changelist 21216
[1303.75] Log: MapName: OBJ_Camden
[1303.75] Log: Description:
[1303.75] Log: BugItGo 4006.2351 421.8337 2647.0601 613 7134 0
[1303.75] Log: ?BugLoc=4006.24,421.83,2647.06?BugRot=613,7134,0
[1303.75] Log: —=== GameSpecificData ===—
[1303.75] Log: Log file closed, 06/28/13 08:11:20


[1322.06] Log: Log file open, 06/28/13 08:11:38
[1322.06] Log: Dumping BugIt data chart at 2013.06.28-08.11.38 using build 8710 built from changelist 21216
[1322.06] Log: MapName: OBJ_Camden
[1322.06] Log: Description:
[1322.06] Log: BugItGo 4332.3628 11.6853 2631.2800 927 7582 0
[1322.06] Log: ?BugLoc=4332.36,11.69,2631.28?BugRot=927,7582,0
[1322.06] Log: —=== GameSpecificData ===—
[1322.06] Log: Log file closed, 06/28/13 08:11:38

8 - Z fighting:


[1186.99] Log: Log file open, 06/28/13 08:09:23
[1186.99] Log: Dumping BugIt data chart at 2013.06.28-08.09.23 using build 8710 built from changelist 21216
[1186.99] Log: MapName: OBJ_Camden
[1186.99] Log: Description:
[1186.99] Log: BugItGo 7434.6309 -1669.4037 3065.5566 -6735 18681 0
[1186.99] Log: ?BugLoc=7434.63,-1669.40,3065.56?BugRot=-6735,18681,0
[1186.99] Log: —=== GameSpecificData ===—
[1186.99] Log: Log file closed, 06/28/13 08:09:23


(DB Genome editor) #3

Updated pic for item 5:



(DB Genome editor) #4

With the latest update to Camden:

  • Item 3 now looks OK

  • Item 5 is no longer relevant due to the rework of that exit

  • Item 6 is not as bad as it was mainly due to the lighting changes, but still noticeable:


  • No changes on items 1, 2, 4, 7 & 8

(DB Genome editor) #5

Following the PAX / Trainyard update:

  • No changes on items 1, 2, 4, 7 & 8

  • Item 6 has improved after yet another lighting pass, but still noticeable:


The issue is also visible in other locations:


(not as obvious over brick texture though…)

[1053.52] Log: Log file open, 09/16/13 11:45:00
[1053.52] Log: Dumping BugIt data chart at 2013.09.16-11.45.00 using build 8710 built from changelist 23680
[1053.52] Log: MapName: OBJ_Camden
[1053.52] Log: Description:
[1053.52] Log: BugItGo 2651.6333 3245.5181 3234.1499 404 -25841 0
[1053.52] Log: ?BugLoc=2651.63,3245.52,3234.15?BugRot=404,-25841,0
[1053.52] Log: —=== GameSpecificData ===—
[1053.52] Log: Log file closed, 09/16/13 11:45:00


(pic taken on Trainyard, but same on Camden)

[1831.30] Log: Log file open, 09/16/13 09:29:19
[1831.30] Log: Dumping BugIt data chart at 2013.09.16-09.29.19 using build 8710 built from changelist 23680
[1831.30] Log: MapName: OBJ_Camden_PAX2
[1831.30] Log: Description:
[1831.30] Log: BugItGo 1229.1970 4045.0422 3054.9502 1872 -31830 0
[1831.30] Log: ?BugLoc=1229.20,4045.04,3054.95?BugRot=1872,-31830,0
[1831.30] Log: —=== GameSpecificData ===—
[1831.30] Log: Log file closed, 09/16/13 09:29:19

Some new issues to follow…


(DB Genome editor) #6

9 - Intersecting Geometries:

Several intersecting objects in the courtyard where the electric fence control box is located:

Camden:


Trainyard:


Both:


10 - Wall Cracks:

In both Camden and Trainyard:


[0499.73] Log: Log file open, 09/16/13 09:07:07
[0499.73] Log: Dumping BugIt data chart at 2013.09.16-09.07.07 using build 8710 built from changelist 23680
[0499.73] Log: MapName: OBJ_Camden_PAX2
[0499.73] Log: Description:
[0499.73] Log: BugItGo 2752.5164 5386.5249 2979.4895 -1409 11963 0
[0499.73] Log: ?BugLoc=2752.52,5386.52,2979.49?BugRot=-1409,11963,0
[0499.73] Log: —=== GameSpecificData ===—
[0499.73] Log: Log file closed, 09/16/13 09:07:07


[1005.57] Log: Log file open, 09/16/13 09:15:33
[1005.57] Log: Dumping BugIt data chart at 2013.09.16-09.15.33 using build 8710 built from changelist 23680
[1005.57] Log: MapName: OBJ_Camden_PAX2
[1005.57] Log: Description:
[1005.57] Log: BugItGo -1006.0937 7402.1826 2898.7991 3434 31641 0
[1005.57] Log: ?BugLoc=-1006.09,7402.18,2898.80?BugRot=3434,31641,0
[1005.57] Log: —=== GameSpecificData ===—
[1005.57] Log: Log file closed, 09/16/13 09:15:33


(DB Genome editor) #7

11 - Disappearing Objects:

In the Trainyard version only, at the back of the defenders first spawn some object appear and disappear as you move around:





12 - Stretched Texture:

In both versions of the map, again at the back of the defenders first spawn, the texture of the tarp closing out the archway over the canal has been stretched to fit, messing up the CDA logo and “Decon Area” tag in the top left corner:



(DB Genome editor) #8

13 - Floating / Misaligned Train Car:

Second objective, both versions of the map, the train car is not sitting on the rails properly so that on one side the wheels don’t even touch the rails:


14 - Unsupported Rails:

Around the second objective, both versions of the map, these parts of the the rail switch are just sitting on the ground:



The switch near the first objective is modeled correctly with cross-ties straddling the area between the 2 tracks.

Also the far end (from the attackers POV) of these unsupported rails are open (no polys closing the end of the extrusion):


15 - Z-Fighting:

In both versions:


[0411.71] Log: Log file open, 09/16/13 09:05:39
[0411.71] Log: Dumping BugIt data chart at 2013.09.16-09.05.39 using build 8710 built from changelist 23680
[0411.71] Log: MapName: OBJ_Camden_PAX2
[0411.71] Log: Description:
[0411.71] Log: BugItGo 2391.2480 3330.5166 3234.1499 -7407 27015 0
[0411.71] Log: ?BugLoc=2391.25,3330.52,3234.15?BugRot=-7407,27015,0
[0411.71] Log: —=== GameSpecificData ===—
[0411.71] Log: Log file closed, 09/16/13 09:05:39


(DB Genome editor) #9

16 - Grass Patches:

Noticed these black patches on the grass in Trainyard:


[1675.82] Log: Log file open, 09/16/13 09:26:43
[1675.82] Log: Dumping BugIt data chart at 2013.09.16-09.26.43 using build 8710 built from changelist 23680
[1675.82] Log: MapName: OBJ_Camden_PAX2
[1675.82] Log: Description:
[1675.82] Log: BugItGo 5520.4990 2933.3528 2805.7490 -6433 -11730 0
[1675.82] Log: ?BugLoc=5520.50,2933.35,2805.75?BugRot=-6433,-11730,0
[1675.82] Log: —=== GameSpecificData ===—
[1675.82] Log: Log file closed, 09/16/13 09:26:43

In Camden, it looks like someone tried to correct them, but the result is patches of grass much brighter than the surroundings with sharp edges:



(DB Genome editor) #10

Update on the previous issues as of the Sparks update:

  • 1, 2, 4, 7 & 8 are no longer relevant as long as the old Camden is no longer used

  • 6, 10, 11, 13, 15 & 16 are now corrected

  • 9: hoses are fixed, but the bricks and planks still intersect:


  • 12: the tarp is gone, but the replacing gate intersects poorly with the tunnel, it’s just two intersecting geometries with no attempt to make any sort of junction between them. Also the end of the tunnel will appear open or closed depending on where you stand:



  • 14: no changes

(DB Genome editor) #11

17: Terrain Seam and Buried Rail:

Seam is obvious just left of the crosshair, then left of that the loose rail’s base in completely inside the terrain geometry


18: Black (untextured) Objects:

Crosstie near the first objective:


Parts of the second objective carriage:



(Bangtastic) #12

No Collision - Shoot through lower train part (with guns and turret)