ok, i searched and didn’t see a thread about this, so i figure i’ll just ask.
ok, i had an idea, and i’m not sure if it’ll work but here goes. i have been workin on a map for a while now, and as one of the objectives, i’d like to have the axis attempt to break into a makeshift jail and escort a prisoner out of an area held by the allies. i’m not sure how possible it is i guess, but i had thought it could possibly be done by using one of the character models used by the game for the players, putting a custom skin on it and using it as a script mover similar to the tugs in railgun, so that if the axis are near it it’ll move away from the original holding cell, but if the allies are near it it moves back towards the cell?
the main problems i can imagine coming up with this are as follows-
- being able to make the legs move so it looks a bit less retarded
- being unable to make it climb a ladder
and 3) i’m not sure if the character models can be used as misc gamemodel
initially i thought it’d be cool to be able to do this and maybe even make the prisoner killable, but that’d make the map mega-easy for the allies, so i kind of thought it’d be more interesting if the prisoner were an intelligence agent that’s more valuable to either side alive.
thanks in advance for any advice.