variation on a mover


(captain_cadaver) #1

ok, i searched and didn’t see a thread about this, so i figure i’ll just ask.
ok, i had an idea, and i’m not sure if it’ll work but here goes. i have been workin on a map for a while now, and as one of the objectives, i’d like to have the axis attempt to break into a makeshift jail and escort a prisoner out of an area held by the allies. i’m not sure how possible it is i guess, but i had thought it could possibly be done by using one of the character models used by the game for the players, putting a custom skin on it and using it as a script mover similar to the tugs in railgun, so that if the axis are near it it’ll move away from the original holding cell, but if the allies are near it it moves back towards the cell?
the main problems i can imagine coming up with this are as follows-

  1. being able to make the legs move so it looks a bit less retarded
  2. being unable to make it climb a ladder
    and 3) i’m not sure if the character models can be used as misc gamemodel
    initially i thought it’d be cool to be able to do this and maybe even make the prisoner killable, but that’d make the map mega-easy for the allies, so i kind of thought it’d be more interesting if the prisoner were an intelligence agent that’s more valuable to either side alive.

thanks in advance for any advice.


(evillair) #2

The easiest way would just have the prisoners be in a truck.

But then you wouldn’t be rescuing a prisoner, you’d be escorting a truck…which is not what you want to do.

It may be an option to do that if all else fails though.


(captain_cadaver) #3

hehe, to that end i even considered putting him in a wheelchair, as ridiculous as that is, that raises the ladder problem again though.


(Loffy) #4

Wheelchair him out of cell. Or put him onto some sort of stretcher (with weels)? And they use lifts (elevators) to move him up and down thru the buildings?
// Loffy


(captain_cadaver) #5

the only real problem with using lifts is the map background is as follows-

the allies have captured a french farm previously occupied by axis troops, as well as an axis intelligence agent in the basement of the farmhouse where a radio transmitting station had been set up for communications. aware that axis are still in the area to the northwest, they erected quick field fortifications- primarily trenches and foxholes, though they have also placed a few mounted guns. they have converted the former radio room into a makeshift cell, to hold the intelligence operative for further questioning.
the axis, meanwhile, have learned that an intelligence operative has been captured, and feel it imperative to recover said operative before delicate information is obtained by the allies.

the reason lifts would be a problem is that they would be incredibly out of place. this is a farm with field fortifications, not a fully operable military installation. putting in lifts wouldn’t really fit the theme, and might make it seem kind of silly altogether.

one question- i haven’t really paid attention in game i guess, but do the tank treads or truck wheels in goldrush move? if they do, i would imagine making the operative’s legs move wouldnt’ be so much an issue, as the precedent would be set. then the only real question would be getting him to use ladders, but i imagine that a script mover can go vertically just as well as horizontally if scripted. not sure though i guess.