So… I think rather than just changing damage values, the guns should just be reworked. Bursts and high skill values for playing them should still be rewarded with higher damage, but, their insane 150 (higher than machine guns) damage can be changed and the feel of them too. I put a lot of thought into what I myself would do, and recently posted it in the FAQ-ing Fridays update.
Here’s an in-depth description of the changes:
Change the BR-16 into a 32 round gun that fires off bursts of four. Damage values should be between 8-10 per bullet. Give initial bullet near pin-point accuracy for the first burst. Increase Rate-of Fire of the gun between bursts, and decrease time between rounds exiting in a burst. Increase burst accuracy bloom by 8% PER BULLET. Increase max spread by about 20%. Reduce effective range by 2m, and decrease bullet speed by 5%. This makes it spammier, less accurate after every burst and penalizes burst spamming, and requires more control for consistent damage while giving it a completely new feel that fits the sound effect. A heavier feeling vomit of bullets from a burst rifle. The DPS can still be around 150-160, but it won’t feel as strong as it currently does unless someone is on top of you, and you’re spamming like crazy. (you know… kinda like Rhino)
Then they can change the Stark into a much more accurate gun, with less spam-ability, with lower damage. It can do between 8-9 damage per bullet, 24-27 with all 3 bullets per click, and 48-54 on a head shot if all bullets are hitting. Increase effective range drastically (50-75% increase over where it is now), and decrease vertical and horizontal recoil and spread by 15%. Increase amount of time between bullets leaving the gun by 15%ish, and keep the time between firing the same (or slightly reduce it…). Finally, increase bullet speed by 20%. This makes it a controlled burst rifle with average damage but extremely high accuracy and range. Effective DPS should be 125-130ish for the Stark, allowing it some good use outside of other assault rifles, and favored by players that want to counter snipe with an assault-rifle.
These changes would make the BR-16 the higher DPS gun when in tight corners, and the Stark a much more reliable damage dealer for players with good aim.
This would change the feel of both guns, remove the high dps and lower skill cap, while still giving them an advantage and utility over other assault rifles on mercs. 140-150dps is plausible when it’s done right, on the right characters. This increases the skill and changes the situations for each gun being used.
[spoiler]
They really should change the k-121 and the mk machine gun doe… at least the mk needs some kind of weird accuracy or random spread change… It’s just not reliable, and not enough damage. The huge magazine is nice… but not big enough to account for being the size of a billboard.[/spoiler]
Splash Damage, please give this some thought, as this isn’t your average nerf damage or spread kind of idea.


