Thanks deej! 
It is a very intense map, just as it should be 
It is also flexible since that flag adds another dimension, without it it would lend axis to only camp in basement where the docs are. Now they can recapture the flag and move the fighting upstairs again.
I have found a couple of bugs and the good news is that Unter Elite has chosen V2 Base to be an official tournament map and as a result of that I have been modifing V2 Base slightly over the weekend to match their needs.
Here is a list of things that I have changed in V2 Base TE:
Docs now have the “clipboard” - not the orange missing texture.
2 doors removed in War room
2 windows added to walls in war room (for allies to have a chance to estimate what they are facing)
Fixed some clipping in the war room “office” where you could see hinding player models thru the wall.
Missing light texture in cieling downstairs is fixed.
Silent door near axis spawn is fixed.
Added a small shed near Allied spawn as a place to take cover in.
Added a small house ruin near the main entrance of fortress.
Moved the “base wall” to the main entrance of the fortress.
Added another underground passage that ends up in the small house in the v2 base yard.
Added some crates and barrels to the v2 base yard to take cover behind.
Fixed the spawnpoints so that they show up on the command map and are selectable.
Added some trees and dragonteeth outside the fortress.
You can still jump the base wall, but that barbe wire has got a nasty touch now.
Reduced game time to 20 minutes.
Axis got 5 seconds longer spawn time.
Removed the tower spawn MG42.
This version will not replace the V2 base that is out there, this will be an additional release for tournament play.
Some things may still change since this version is not released yet.
Cheers,
SteelRat