I tweaked the terrain so that you cannot jump the wall, though I suspect a good jumper may still be able to clear it. I was also thinking of killing the team door to the right once the main gate is blown which would open up a second, though tight, avenue into the base, and kill the necessity for a uni, though you have to be careful getting there.
I am tending towards keeping the flag capturable
I think the only spot where icons appear on top of each other is the command post/health cabinets and maybe one rocket/mg nest. We can definately fix that.
We did just finish the scripting and entities editing to make the starting location of the codes random. They will appear in one of the three bunkers with the constructable door only appearing for the active bunker. I also added a building to the back of the map, which provides a second, parallel approach to the north rocket.
Seven is interior decorating and thegnat’s command map looks amazing
Other than that, we are looking to optimize the map and improve our vising – will keep you all updated.