V / h / d fov


#1

What kind of FOV does Quake3 engine use (W:ET, most COD games etc)?

What kind of FOV does Unreal 3 engine that DB use?

And what kind of FOV is currently used/displayed in DB in menu?
Meaning: Are the menu numbers converted from one FOV to another? If so, what are those types?

There is 3 types of FOV:
Horizontal
Vertial
Diagonal

16:9
40 V = 66 H = 73 D
47 V = 75 H = 83 D
52 V = 82 H = 90 D
59 V = 90 H = 98 D
73 V = 106 H = 113 D


(PixelTwitch) #2

currently H but changing to V I believe.


#3

So new patch has vertical fov in the menu?

This means 70 FOV vertical = ca 102 FOV horizontal
http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php


(Mustang) #4

[QUOTE=JBRAA;508671]So new patch has vertical fov in the menu?

This means 70 FOV vertical = ca 102 FOV horizontal[/QUOTE]
I think it also moved from what unreal calls FOV to what quake calls FOV, still waiting for clarification of what this means though, can’t intuitively work out what the reason for this might be…

EDIT: Ahh so apparently it’s all to do with making widescreen look the same as 4:3 at 90 FOV, because 102 HFOV 16:9 looks like 90 HFOV 4:3. So basically it will look the same by default (actually it should be 73.74 instead of 70, but whatever), even though the maths don’t say it will. :tongue:

If that was too complicated the easy way to work out your new FOV is to go to the calculator, put in a width of 4, a height of 3, and an FOV of whatever you’re using at the moment, then it will tell you the new FOV you should use in-game.

EDIT2: Okay forget that, after testing ingame there is no hor+ scaling as described above, the calculator works correctly when using your own monitor ratio/resolution.