Grab the file here:
http://www.pcgamemods.com/5509/
EDIT: here is another link (thanks to ETGamers!)
http://www.etgamers.com/downloads/index.php?id=238
Major change: following Seven_dc’s advice, I reduce the file size from 11.2 MB to 6.2 MB by changing most tga textures to jpg.
First, thanks to all the server admins and players who tested the this map. I’ve spectated quite a bit to see how gameplay flowed.
Next, I’d like to thank the following for all their help during the making the map (this is from the readme, but since most people don’t read the read me…)
====================================================
Thanks to the following:
The splash Damage Forums - a vast treasure trove of information
Desert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader)
Ifurita for providing the V-2 brushwork on which the V-2 md3 is based
shaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed)
Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tk
Schaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checking
Nathan Havok - terrain layout, heightmap, v2 and train models
Crotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map....
Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout
[GoG]Mike for "you must include a slide somewhere in the map" - and I did
Crotalus for "you need to use a skybox so your map isn't floating in space" - so I did
TheBaz for MG-Nest placement and various detail/playablity ideas
=MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testing
PureGamer for various testing of the map
=MLK= for play testing of the entire map
=Shit Storm= servers for putting the map through the ringer - which it survived
ND80 servers for lots of play testing and feedback
Java.Lang for the cobweb texture and shader
====================================================
Changes for Final:
- Fixed the clipping error of the train I introduced in beta2
- Sped up the train by 20% (speed now 60 vs 50)
- The delivery is one spline point sooner now - seems like the train almost always got to the end, but not quite. Hopefully this will balance it a little more
- Some details in the factory
- Raised the ‘clip’ ceiling in the sky
- Added more easter eggs to recognized those who helped me (there are 8 not including the 2 mustard bottles)
-Mustard
crosses fingers that there are no more errors since this is the final version

I tried to hide the easter eggs - so they looked like part of the map…all except the mustard bottle, of course
Great work Mean Mr. Mustard :notworthy: it was well worth the wait :drink: thx

