what keys must a door have to act like in every map ? ^^
i tried degrees and force and both and even none of them but how can i make it rotate away from me, instead of randomized opendirections??
usual doors(_rotating)
My doors goes always away from you - its default i think.
func_door_rotating
Type = 4 (wood)
Thas all the keys i have in.
http://www.pythononline.co.uk/et/tutorial06.htm
edit: maybe your entities definition is not uptodate? unsure - cause I got no experience witht that
in that tutorial i nearly nothing useful for a door 
it says that you have to click with mouse2 and then click func_door_rotating …
nothing about the keys it has to have.
which entity update is the newest?
why you ask for origin?
that doesnt affect on the opening direction i think…
i do key: origin value: the point it should rotate around
of course! you need a brush origin whit your func_door_rotating. You need to put on the side of you want to open.
The “force” spawnflag will make the door rotate only one way, use “reverse” to make it rotate the other way, hope this is what you want.
i tested it in localhost… after next compile (on a host server) it did not work anymore?