if he runs a server, they should work by placing them in the etmain folder,
however if he wants to use them and he connects to servers then that
server must be running the mod.
this depends on if a server is pure or not, connecting to a pure server will
let clients run what that server is running only.
so the chicken grenades for example, can be seen in the clients game if that
pure server has them also, and is using them.
if that same client connected to a non-pure server, and the client had the
chicken grenade mod then he should see them in game, regardless if that
non-pure server had them or not.
so for all the mini mods like that, skinpacks… ect… can be seen if a pure server runs them,
and for a non-pure server the last mod loaded of the same type will be
seen on the clients side. as in an example, you connect to a non-pure server and you have the chicken nades,
but you also had… say a banana grenade mod that was named
zzzzz_nananades.pk3, then you wouldnt
see the chicken ones, but the banana ones, since that pk3 file was loaded
last and replaced the chicken ones ( via its weapon cfg and so on )
er… dont ask about nana-nades… i was using that as an example, and i
dont know if such a grenade mod exists… 