Using parts of standard maps


(Flippy) #1

Hi,

After a long time I decided to give ET mapping a quick go again… I have a fairly good idea imo, but I don’t have the time to build a reasonably large map. So, I had the idea to re-use parts of the standard maps… Since the map sources have been released I assume I can use them freely in my own map? Or are they still copyrighted and I can’t use them?

I had the idea to use parts of maps that you don’t usually see alot of, like the part in Radar in the first allied spawn (the house) and the terrain around it.
I think it would look cool for a player to run around in a new map and suddenly find himself recognizing parts like “hey, this is from radar!”…

So can I do this?


(nUllSkillZ) #2

In the map sources zip I have there’s a “Licence.rtf” (4 pages) included.
To make sure you would have to read this.


(Flippy) #3

Ok, didn’t even see that, thanks!

So, as far as I understand, I can use the source to create new maps (“New Creations”) as long as I don’t distribute them commercially… So I guess it’s ok then?


(th0rn3) #4

One time I tried the same… I thought “Piecies of goldrush with different planing and some other details”, but I dumped that idea
Edit: If its a source, then theoricaly copyrights no longer defend that thing…


(shagileo) #5

Yup, since the mapsource is distributed, you are permitted to learn and use some of the parts of the map.
And you’re right about the license thing.

Besides, in how many maps didn’t I recognize the iron gate of Radar (Allies first spawn; tunnel in the back on the right).


(Flippy) #6

I’m not talking about a gate, or even one building, I’m talking about maybe 1/4 of the entire map. What I have now is simply the start of Radar (from the allied spawn house, the bridge where you fall to your death, the tunnel etc) to where the Truck was (radar parts goal) and to the side door / cp. The gate that usually needs to be dynamited is now simply locked (everything behind the gate is gone, plays no part in this map). The side door + building itself is gone, I’m going to construct the rest of the map myself from there.
I might build a new part across the ‘bridge of death’ but I don’t know about that yet.

It may seem lazy (and for a part it is :P) but the idea is that it simply IS the same area (in-game I mean), just with a different objective.

This time, my idea was to have a Tank where the truck was, that allies have to steal. The spawn in the bunker is Axis first spawn (just like in the old radar) and they have to guard the tank, allies have to steal it. I don’t know yet where Allies will spawn, probably at a new area behind the gate.

Once allies steal the tank (they now spawn in the bunker), they drive it through the ‘tunnel’ toward the guard house with ammo/health, then toward the house and bridge. The axis now spawn in the house. The house now has a garage with a truck with the objective (an Enigma encoding machine to encrypt messages) locked behind a gate which the tank has to destroy. Once the tank has destroyed the gate (and the truck with it), allies have to repair the truck and steal that too (while axis spawn in the house). They then drive it towards where the side + cp spawn used to be. There’s going to be a new area there with a Transmitter. The truck has to reach the transmitter, where a secret message is decrypted and sent to the allied commander via the transmitter. But the transmitter has to be build first, and it takes a minute orso to send the message. If it is destroyed (by a satchel) during the transmission it has to be rebuild and it has to restart the transmission.

That’s basically it :stuck_out_tongue:


(kamikazee) #7

I think you still have to put a big fat notice in the README that this map is heavily based on Radar, although you may get away with it all if you make the newly created part as good as the official maps.


(Manwhore) #8

I don’t see any problem in all of this, with or without any notice in the readme file, although it would show some courtesy if you did, indeed.