Hi all,
Something I’ve wondered about for a while: Would it be possible to add a feature to q3map2 to enable mappers to use jpgs as alpha channels in shaders?
The idea is u could have an image called, say, “texture.jpg” and q3map2 would check for the existence of another file called “texturealpha.jpg” and use that for the alpha channel in shaders referencing “texture.jpg” (in the absence of a “texture.tga” file).
Obviously the advantage would be a potentially large saving in tex memory compared to tgas but I’m not sure if this is even implementable without a change to q3 itself. Ydnar?
Cheers,
DD
