I want to trigger a sound when a player touches (uses) a trigger.
I have a func_door that is attached to a brush, the brush texture is set to “trigger”
The brush is invisable ingame but it acts like a trigger_multiple, the hand icon is not drawn and it activates the sound when the player comes in proximity to the trigger. I want the sound to play only when the player uses it, not when he passes through the trigger brush.
There is something similar in Northpole in Santa’s bedroom, but that is attached to the button on the record player and the button is visable. I am looking for the hand icon to appear so the player knows to use it without having a visable button.
- After doing a search for “hint” I came across some info on “func_invisable_user” this does the trick nicely.
When in doubt - search again. :lookaround: