When i use Q3map2 to convert brushwork into ASE models, is it normal to get the caulk hull too as part of the model?
I’ve got my brush work copy/pasted into a new .map file, centered at the map origin, its inside a caulk box (i’ve tried both common/caulk and system/caulk) and has an info_player_start.
i compile the map into a bsp using -meta -patchmeta -subdivisions 6
i then compile the bsp using -convert
when i import this new ASE back into gtkradiant as a misc_model, the inside faces of the caulk hull are textured with the caulk shader. is this right? can i avoid this?