Useful config for map testing


(Ifurita) #1

This is a simple little config I use to test my maps. Copy the code into a text document then rename it as “testserver.cfg”. Add +exec testserver.cfg to the target line of your mapping install’s shortcut


//Map Development Config by Ifurita 10/11/04

//Server Settings

seta sv_pure "0"
seta g_gametype "2"
seta g_bluelimbotime "1000" //1 second respawn without screwing with the .script file
seta g_redlimbotime "1000"

seta g_engineerchargetime "250" //allows engies to build faster
seta g_LTchargetime "250"  // allows field ops to spam arty
seta g_speed "500" 

Game Settings

seta con_drawnotify "1"
seta com_maxfps "0" //to uncap my FPS to see where I take hits

//Editor keys

// Speaker edit keys
bind KP_Home "editspeakers"
bind KP_uparrow "dumpspeaker"
bind KP_pgup "modifyspeaker"
bind KP_del "undospeaker"

// Triscount information
bind KP_leftarrow "toggle r_speeds" //toggles r_speed display on and off
bind KP_5 "cycle r_showtris 0 2" // cycles thru the 3 showtris states

// Screenshot stuff
bind KP_rightarrow "toggle cg_draw2d" //Used for clean screenshots
bind KP_end "noclip; Echo No Clip" //fly though walls!!!
bind KP_ins "toggle cg_thirdperson" //found that this was nice to see how light fell on the player model

// Developer, script debug, and map_restart
bind KP_downarrow "toggle developer; echo Developer Mode"
bind KP_pgdn "generatetracemap" //must be in developer mode first
bind KP_plus "toggle g_scriptdebug"
bind KP_enter "map_restart"


Hope this is useful for someone.


(ratty redemption) #2

if et is coded like rtcw, then noclip is a automatic toggle, ie we just need the cvar noclip, same as god, or nofatigue.

also I find it useful if I want to noclip really fast or slowly when “hovering” real close to the brushes, if I`m inspecting texture alignment or geometry, to combine my noclip bound keys with various timescales, eg…

bind HOME “noclip; timescale 1.4; -speed; toggle cg_drawGun; cg_drawStatus 0” // for fast flying over landscape

bind ] “timescale 0.5; +speed” // medium speed

bind [ “timescale 0.25; +speed” // very slow


(Loffy) #3

"to the target line of your mapping install’s shortcut " Im lost here. Sorry
// Loffy


(Ifurita) #4

IF you have a seperate install of ET for mapping purposes AND you have a shortcut on your deskop to launch the game, THEN:

  1. Right click on the shortcut
  2. Select properties
  3. Look for the line called “target” - probably has something like, “D:\ET Mapping Environment\ET.exe”
  4. Add +exec testserver.cfg to the end
  5. It should now read like this, “D:\ET Mapping Environment\ET.exe” +exec testserver.cfg
  6. Click apply, then OK

(Loffy) #5

d*mn, u are the best.
And ur tutorial/step-by-step image supplied masterpieces are… like the second guitar solo on Comfortably Numb… just brilliant.
//L.


(Ifurita) #6

i try. I’m trying to put together a short piece on planning out a map and one on collaborating with others. Not sure if anyone will really appreciate images of MMMustard in the tut though.


(MrLego) #7

I put the following settings in my config file that runs whenever I start the game.

seta g_engineerchargetime "250"
seta g_speed "500"

It allows me to build things quickly during a run-thru and move around a little faster.

For some reason the constructable MG-42’s take forever to rebuild once they have been damaged - the fast engineer recharge time does not help in that situation.


(Ifurita) #8

that’s a good idea. Probably makes sense to double-quadruple field ops recharge time too, to see what arty spam does to your FPS


(Schaffer) #9

Ifurita,

Noclip will only work if you start the map using \devmap [mapname] since this enables the “cheats”

In my attempt at a mod for developers, I changed the code used to start the maps from map to devmap so that it automatically starts with support for noclip and cg_draw2d

BTW, Nice tut on embedded buildings


(Ifurita) #10

hmmmm, however, after the game loads, I always /devmap into a map and no clip still doesn’t work.


(ratty redemption) #11

does god mode work for you? if so noclip should.


(Davros) #12

i think ratty said this earlier, but just to clarify: remember just to type noclip, not noclip 1.


(Schaffer) #13

I think he’s right,

Hang on I’ll just check the script I have that DOES wotk for this

oclip

not

oggle noclip

(Ifurita) #14

ok, edited the config


(ratty redemption) #15

is it working now?


(buttrot) #16

very helpful! thx Ifurita
:drink:


(Ifurita) #17

yes, works fine if you just use the command noclip. Seems like there is an implicit toggle built into the command


(ratty redemption) #18

like I said earlier on in this thread then? :wink:


(Ifurita) #19

aye


(Ifurita) #20

Updated with g_scriptdebug toggle and map_restart binds – which I’ve been using a lot lately