Use same merc Twice with different loadouts


(Kouken) #1

Is the option to use the same MERC twice with different loadouts ever going to be an option?

Would love to have both R51 Venerable Close Assault (Quick Draw, Quick Slash, Springy) and KE53 Elite Operative (Guardian Angel, Drilled, Quick Draw) Proxies as they are both completely different play styles to a Proxy Main and have advantages on different maps etc

Would love this in comp aswell, 2 loadouts of Main and one “offspec” Merc

Opinions?

edit: added note. recently in a scrim which was meant to be underground, I changed to shotgun proxy, only for the map vote to bug and select Chapel, a map in which the SMG proxy loadout is far superior


(Daergar) #2

I agree wholeheartedly.

I cannot see it being any sort of advantage either, rather going completely niche and limiting yourself.

Several classes would benefit from this, especially given the weird map voting bugs rendering your pre-lock-in choices moot. :wink:


(Kouken) #3

Yeah cant think of anyway this would be a broken advantage
Cooldowns would have to be linked though, so they dont reset when changing loadout


(Dirmagnos) #4

Been thinking that they could add a booster(for both credits and real cash) - “card flip”(round-based duration). Allows to take up to 2 loadout cards of same merc(each) into game. Tap F1(F2, F3) once, one loadout, tap it second time, second loadout, tap it again and youre back to first loadout. Circulating.
Game really needs working money sink. Currently it has none.


(B_Montiel) #5

THIS. I more than agree with @blissfulBaguette. And this can be a viable credits/real money entry on its own. This would add certain depth to the game.

On the other hand, this would increase the gap between newcomers and vets, but newcomers can’t carry the whole design… And also, there’s a couple of mercs that will benefit more from it. Basically, all the mercs who have both shotgun and smg loadouts. And maybe support with assault rifles which have different ways of firing. Proxy on top of everything else on this, because she’s totally different whether you play with shotgun or smg. Aura and fletcher also, but in lower effect because of blishlok and the healing station still dictating aura’s gameplay.

After all, that would sound like a great proxy buff… I’m not against that :p, but it needs careful thinking though.


(Ardez1) #6

[quote=“blissfulBaguette;29223”]Been thinking that they could add a booster(for both credits and real cash) - “card flip”(round-based duration). Allows to take up to 2 loadout cards of same merc(each) into game. Tap F1(F2, F3) once, one loadout, tap it second time, second loadout, tap it again and youre back to first loadout. Circulating.
Game really needs working money sink. Currently it has none.[/quote]

But it does have a money sink, lol. Trading up to Gold and then eventually Cobalt. The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.


(B_Montiel) #7

[quote=“Ardez;29235”]
But it does have a money sink, lol. Trading up to Gold and then eventually Cobalt. The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]
League of legends does that kind of stuff with Rune pages. After you’ve filled your three first pages, you need to buy each extra page for the cost of a highly priced hero (6300 in game credits, which is around 6€ if I remember well). This is a minor improvement for people looking into deep analysis of each hero/class of the game. As far as I went into this game back then, I’ve never heard complaints about this being a straight advantage for people using those.

But yes, if SD consider that any game altering, even slightly noticeable even at medium levels, can be made through shop, there’s no reason to add such options.


(coruscate) #8

Please dont make it a “Buy” thing you have 3 mercs that you can take into battle. Thats nowhere near many and if I want to take 2 different cards for one merc i just have 2 mercs in the battle. Since this game is aiming to be competitive i will try to explain/think in the competitive sense!

Most roles have to switch around quite a bit, except for medics and fragger since they basically just heal/frag. These 2 roles could take other loadout cards with them. With Sparks coming out i think one of the 2 medics might play sparks due to the long range revive which might come in handy a lot and the long range “sniper” shots that do massive damage and are pretty usefull. The pocket uses different loadouts then the roaming medic. That isnt a rule but most pockets feel way more usefull to have “Extra supplies” and the SMG9 and some roaming medics feel better with getup/potentpacks/mechanic and the crotzni. I think the possibility to take 3 mercs with us shouldnt be switched around to much just give us the option to multi use one merc so we basically can do whatever we feel the need to do :slight_smile:


(Ghosthree3) #9

Buy thing equals pay2win. Lets not go there.


(B_Montiel) #10

First two pages of “multi-use” will give a true advantage. Further is just comfort in a certain way. With proxy for example, a smg and a shotgun loadout is way enough. Having a third option (a second smg/shotgun loadout) is not giving you further cut on what you already have. So, in my mind, having the first two page free for everyone would sound logical (maybe unlock the second page when you can start doing matchmaking). So eventually, you could buy more pages (up to 9 to get one for each loadout maybe ?) if you fancy variety.

Don’t get me wrong, if you give me an example of mercs where more than 2 loadouts available will give you a straight edge, I’ll revise my position.

By the way, I’m not a fan of giving devs/editors ideas to make money on my back, but I’m one of those who are kinda worried about the game profitability right now. I’ve already experienced this with tribes : ascend couple of years ago. That game had more or less the same hype around it when it arrived on steam, but it went straight into the wall because of the obvious lack of profit source. Hi-Rez suddenly cut the updating on the game to concentrate on the successful-but-common recipe smite was. I perfectly know the game is still in beta, but I really don’t see how they are going to make the game profitable with the position they stand on right now.


(Adam) #11

[quote=“Ardez;29235”]
The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]

This would make sense, Silver, gold, and cobalt are purely cosmetic. But in this case the card system is pay to win. How? Because at this point in time that is the only thing to do. I have taken a good month to get my golden Proxie, and another month to get my golden SkyHammer (idk if it was a month, but it wasn’t easy). If there was more content sure, but as of now, yes, Dirty Bomb is pay to win.


(Humbug) #12

[quote=“Adam;29284”][quote=“Ardez;29235”]
The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]

This would make sense, Silver, gold, and cobalt are purely cosmetic. But in this case the card system is pay to win. How? Because at this point in time that is the only thing to do. I have taken a good month to get my golden Proxie, and another month to get my golden SkyHammer (idk if it was a month, but it wasn’t easy). If there was more content sure, but as of now, yes, Dirty Bomb is pay to win.
[/quote]

dirty bomb is pay to win because it took you 1 month to get a cosmetic item for ingame credits.
lol man, just lol


(Adam) #13

[quote=“Humbug;29289”][quote=“Adam;29284”][quote=“Ardez;29235”]
The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]

This would make sense, Silver, gold, and cobalt are purely cosmetic. But in this case the card system is pay to win. How? Because at this point in time that is the only thing to do. I have taken a good month to get my golden Proxie, and another month to get my golden SkyHammer (idk if it was a month, but it wasn’t easy). If there was more content sure, but as of now, yes, Dirty Bomb is pay to win.
[/quote]

dirty bomb is pay to win because it took you 1 month to get a cosmetic item for ingame credits.
lol man, just lol[/quote]

Okay smart guy… Tell me, what else is there to do? Don’t say unlock classes, because you can buy those too.


(Ghosthree3) #14

Wow, so you’re saying because something CAN be bought it’s p2w. Holy shit please leave before it spreads.


(Ardez1) #15

[quote=“Adam;29284”][quote=“Ardez;29235”]
The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]

This would make sense, Silver, gold, and cobalt are purely cosmetic. But in this case the card system is pay to win. How? Because at this point in time that is the only thing to do. I have taken a good month to get my golden Proxie, and another month to get my golden SkyHammer (idk if it was a month, but it wasn’t easy). I there was more content sure, but as of now, yes, Dirty Bomb is pay to win.
[/quote]

Bronze loadouts provide the same benefits as gold. Gold just look shinier. You can earn the credits to unlock a bronze in a day or two(or within your first 2 hours if you are a new account).

What else is there to do? Get the loadout you want in Gold/Cobalt. The key is DONT trade up the loadout card you are using that you have a bronze version of. That way RNG can’t bite you. Once you get one of your loadout cards go for the next one on a different merc. Then the next one.

If you are playing this game just to get shiny loadouts then you aren’t playing the game, you are just burning time. I love playing this game and I consider shiny loadouts a side thing to do while having fun. It isn’t the entire game, nor even a large part of it. There is zero edge to getting loadouts higher than bronze.

And yes, you can also unlock classes for credits. This is where a good majority of my credits are heading personally(at least so far). Just because you CAN buy them with real money doesn’t mean you have to. Also, 3 mercs are always on free rotation. With skyhammer and aura free(and the 100,000 Fragger giveaway) that gives NEW players 6 mercs to work with at any time. Skyhammer is one of the best mercs in the game imho and Fragger is also quite good.

[quote=“Sniff;27772”]http://i.imgur.com/0i9LI76.png
[/quote]


(Dirmagnos) #16

[quote=“Ardez;29235”]
But it does have a money sink, lol. Trading up to Gold and then eventually Cobalt. The money sink is supposed to be cosmetics. Besides, it isn’t like there is an economy to balance that requires a money sink.[/quote]

This boost is not permanent, so youd have to rebuy it when it expires(assuming you wannt to use it). And on the other hand, you still use same loadout cards available.
So its hardly any major advantage, if any. I believe the term is “convenience”. Thats what f2p model is all about.


(Eox) #17

The same merc in our list of three, but with another loadout card. IMO it’s interesting. Maybe it could be very nice to see it in competitive IMO. I’m all for it. :slight_smile:


(Serious Sam) #18

I would enjoy something like this mainly because I want to try out new loadouts in competitive without committing myself to play an entire competitive match with a potentially mediocre loadout for my favorite merc.


(Kouken) #19

This change would also be nice for merc vs merc balance

eg. shotgun vs a rhino


(XavienX) #20

Very good idea.