more info will follow later 
screenies : http://users.pandora.be/raspatat
Xmap by Cementos and Alfa
is that xlabs from rtcw? some shots look really familiar 
what are the objectives?
Argh! Now I got eyecancer! When you make screenshots, please use FOV 90 or something.
What I can say from the screens - THE TEXTURES ARE STOLEN FROM RtCW! FFS!
Will you guys EVER learn, that ET != RtCW? You signed a License Agreement when you purchased RtCW that differs from the one for ET!
muhar⌠yeahâŚthatâs why i deleted rtcw from my harddisk⌠to play it again and again and again andâŚ
no thanks.
yeah i think he got permission from those very nice guys at Activision
As for the map, it looks crap compared to the origonal
full detail
/cg_fov 90
objectives?
câmon man make it propper, xlabs are blue not cream, fix the lights!!!
yeah but i still have much work and the lightning isnât working yet , a problem somewhere in the map :s
objectives are : allies : destroy the generator ( so they can capture the flag )
blow the gate
donât know yet what follows then 
iâm also making a tunnel now 
Official objectives are now :
Allied team :
Axis :
More screenies coming soon!
Hi, I have a compile problem,
When i try to compile my map to : FINAL i get a strange MAP VISIBILITY ERROR :
http://users.pandora.be/raspatat/lightning-error.bmp
plz help
Hmmm try this.
And find this:
You may get this error if you have a very large map, or if you can see too much of the map at any one time, causing the map to exceed the maximum vis data size. This can be seen in the âvisdatasizeâ part of the junk.txt file.
You can normally correct this problem by making some, or a lot of youââŹâ˘re brushes detail (but donââŹâ˘t make any brushes that form any part of youââŹâ˘re outer hull detail), also use the âcaulkâ texture on any faces of a brush that a player will never see.
And this:
MAX_VISIBILITY_EXCEEDED (solution)
posted by: foyleman on Monday, Nov 24, 2003 4:26 pm
use a caulk hull (google!)
make 90% of all brushes detail (without the hulls of the rooms for hint portal creating) or a bigger gridsize or simply raise the chopsize to 2048 or 4096 in worldspawn
In radiant, hit Ctrl+D to filter off all detail brushes. If nothing disappears, youâre in big trouble.
whatâs a detail brush? by the way, if i press CTRL + D nothing happens :s
well i still canât compile 
ifurita do you have msn? so yes : can you add cementos@hotmail.com
If nothing happens I guess that you havenât got detail brushes so far.
nope i donât
⌠but what do I have to use detail brushes for? and do i have to detail de full brushes or just the visible sides?
Have a look at the Detail & Hint Brushes tutorial from Nibâs Mapper Resource Center.
okay tnx, I can compile my map to (single test) light fast
and simulate old style :s but I canât use the other compile things
hmm itâs because of -vis , i canât use compile things with - vis
so the problem will be - vis , but what is it, how do I fix it
i get this error while compiling :
=== running BSP command ===
âE:/Program Files/GTKRadiant/q3map2â -connect 127.0.0.1:39000 -game et -fs_basepath âE:/Program Files/Wolfenstein - Enemy Territory/â -vis -saveprt âD:/Documents and Settings/Jonas/Mijn documenten/xmap.mapâ
Connected.
1 threads
Q3Map - v1.0r Š 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: E:/Program Files/Wolfenstein - Enemy Territory//etmain/
â Vis â
saveprt = true
Loading D:/Documents and Settings/Jonas/Mijn documenten/xmap.bsp
Loading D:/Documents and Settings/Jonas/Mijn documenten/xmap.prt
7229 portalclusters
23118 numportals
30739 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded
Wrote XML property file âE:/Program Files/GTKRadiant/global.prefâ
Wrote XML property file âE:/Program Files/Wolfenstein - Enemy Territory/Radiant-1.4/local.prefâ
Saving map to D:/Documents and Settings/Jonas/Mijn documenten/xmap.map
Map_SaveFile: D:/Documents and Settings/Jonas/Mijn documenten/xmap.map
Saved in 0.61 second(s).
Setting up
ListeningâŚ
=== running BSP command ===
âE:/Program Files/GTKRadiant/q3map2â -connect 127.0.0.1:39000 -game et -fs_basepath âE:/Program Files/Wolfenstein - Enemy Territory/â -vis -saveprt âD:/Documents and Settings/Jonas/Mijn documenten/xmap.mapâ
Connected.
1 threads
Q3Map - v1.0r Š 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
VFS Init: E:/Program Files/Wolfenstein - Enemy Territory//etmain/
â Vis â
saveprt = true
Loading D:/Documents and Settings/Jonas/Mijn documenten/xmap.bsp
Loading D:/Documents and Settings/Jonas/Mijn documenten/xmap.prt
7229 portalclusters
23118 numportals
30739 numfaces
************ ERROR ************
MAX_MAP_VISIBILITY exceeded
Shaderman, that doesnât help. I have posted already a link to the search result of google and additionally the explanation of the error and a solution. I donât think, that cementos understands what that means. Sorry, but for me its obvious.
Thats the point, why Iâm against conversions. People decompile maps and do a crappy remake that doesnât even come near the original. If someone thinks that a conversion is needed then do a good conversion with improvements!
I donât want to insult anyone, but if someone donât even know the basics of mapping he shouldnât start with a conversion of the work from someone else.
Its well known, that with the decompile process of q3map2 all detail/structural informations get lost - all brushes are structural after the decompile. So the âmapperâ has to redo all VIS work and therefor detailing brushes that arenât needed for VIS.
Stop making simple ripoffs from existant maps even if you got the permission (I still doubt that*) from Activision/id! Learn the basics of mapping and start with some smaller, less challenging project to get familar with mapping and getting a feel for esthetics.
Again, I donât want to make someone stop making maps for ET (even conversions :disgust:, but this is the proof for a typical rip off.
*If someone gives the permission to a conversion, why they donât give him the original .map file, where all lights and the used detail/structure combination is present so that the conversion maybe will get an success?
thegnat stop doing such a silly posts
I read the tutorials but my english isnât very good so it isnât easy for me to know what I have to do.
THAT IS WHY I ASK IT HERE