Battle of the Coral sea, fought on a chain of islands near new guinea;
was an epic historical battle and the first time two different carriers engaged each other in an all out battle.
the original idea was to come up with a remake of the Bf1942 map: coral sea.
but due to several engine limitations the idea of the map was completely rethought - each side still has their own carrier but the planes you can’t fly.
The planes will fly themselves though and will engage in battle with planes of the opposite team. the goal is to secure the island below the dogfights, in the middle of the carriers and build the powerups for your planes.
the team that loses all of it’s planes loses the battle.
now, this map has been in the making for longer than a whole year.
it’s probably the longest developing time for an et map but it is also one of the biggest and most complex scriptwise.
the people working on the map are myself (mazdaplz aka led_zeppelin on bunker1 server) and gkcito.
anyway the map will be done soon but i want to show some upcoming images in hopes of people dropping quake wars and going back to old school et 
this is a hallway inside the carrier, made for cov ops to infiltrate

carrier was modelled after a real german carrier called graf zeppelin

carrier as seen from shore

hangar and lift inside american carrier

models by mazdaplz (me)

machine room in carrier

way out to the ship’s stern

radio machinery inside carrier

uncapturable spawn inside carrier

this is a room for the ship’s officers

the shore of one carrier (there’s 2 shores)

a modular prefabricated building of bulletproof glass, can you say camper?

the gunboat from saberpeak, but highly modified. give it’s author credit

a balcony showing the brutalist architecture style used on the island base

this kind of intersection is common in the warehouse

what you’d see from the ship’s stern, notice the planes bomb the island

this is a pier that can be found at one of the shores, bigger than it looks

corsairs were probably not used in the actual real life battle, but i chose to model the coolest ww2 american plane

the cp is lit by a d light near the tunnels

fishermen’s houses are used as refuge for snipers on shore

this is one entrance to the base, warehouse is visible

near the industrial sector of the map, an objective is found nearby

this is a custom fuelpump modelled by me as well.

a scaffolding made to seal up the crack you see, it can be blown with explosives though.

the floor is cracked on this very brutalist style bunker.

i tried to make original shapes where i could

excellent interior decorations by gkcito, most details on the pics are his work

the entrance to the tunnels, elevator by gkcito

this is the allied version of the glass building

the glass building, get to the last floor!


What kind of objectives were you thinking of? Like dyno the fuelpump, or something “more” 