Upcoming, Goldrush - UV!


(Paul) #41

Great, yes I’m currently online on xfire.
I thought i already have you on it but if not you can add me (look for my xfire in sig)
That are some great ideas! Looking forward to the script :’)


(Sabayon) #42

I was just checkin out that door you showed you can go through spawn with and notice that these steps right here:

You can’t walk straight up onto them. Could you possibly put another smaller step so axis don’t have to jump to get on them. I’m sure there will be times when axis are chased into there and that one step might screw stuff up :smiley:


(reaply) #43

Can someone make a video for me of the map then make it into a gif image so I can see some of the map :).


(Paul) #44

With release yes :’)


(trAnc3) #45

the whole map into a gif image?
it will be too larger in size then.


(Diego) #46

I’ve seen another version of goldrush where the Tank stops on the bridge to blow up the bank doors. So I have to play the devil’s advocate and say that the wood scaffolding that the tank stops on looks a little … convenient?

Maybe just wide then bridge at that point if you want it to overhang? Maybe give it a purpose? Like the bridge is wider at this point because there is a seating area here that you can crush with the tank. Or is the scaffolding supposed to be a bridge expansion under construction?

Just seemed odd to me that there was enough space to park the tank squarely facing the courtyard with that “All Your Gold are Belong to Us!” attitude.


(Paul) #47

Ah damn,

I had no internet yesterday :confused:
But anyway I worked on the map, removed a lot of unneeded splines (first 80, now 45). Also if CP is build en trucks blown bank autospawn it set on the forward spawn. =)


(stebbi67) #48

[QUOTE=Diego;197438]I’ve seen another version of goldrush where the Tank stops on the bridge to blow up the bank doors. So I have to play the devil’s advocate and say that the wood scaffolding that the tank stops on looks a little … convenient?

Maybe just wide then bridge at that point if you want it to overhang? Maybe give it a purpose? Like the bridge is wider at this point because there is a seating area here that you can crush with the tank. Or is the scaffolding supposed to be a bridge expansion under construction?

Just seemed odd to me that there was enough space to park the tank squarely facing the courtyard with that “All Your Gold are Belong to Us!” attitude.[/QUOTE]

I have to say that I second that. It does not look convincing. Other than that I look forward to try this map.


(stealth6) #49

lol then it would basically be sw_goldrush_te_ga hehe


(shagileo) #50

‘That’s a BINGO’


(reaply) #51

^^^^^^ He scares me.


(shagileo) #52

Better don’t give him milk :stroggtapir:


(Paul) #53

Well, I’m somethign further now =)
I added an extra allied spawn closer to the tank if bank doors are blown and allied 2th cp is build.
Also allied 1th spawn is autospawn again if tank is between barrier 1 and 2.

I’m currently compiling some stuff so i’m going to make a movie afterwards!


(Sabayon) #54

[QUOTE=Scary;197595]Well, I’m somethign further now =)
I added an extra allied spawn closer to the tank if bank doors are blown and allied 2th cp is build.
Also allied 1th spawn is autospawn again if tank is between barrier 1 and 2.

I’m currently compiling some stuff so i’m going to make a movie afterwards![/QUOTE]

You sure you want to give allies 3 spawns to choose from… That is kind of overkill with First Spawn , second and Third. They can easily surround map and camp axis to death.


(Paul) #55

Well it is just like in some other goldrush maps a foward spawn. It’s not much further so i hope/think this won’t be a big problem. And else i just relocatie it :smiley:
Now compiling light so i can make that movie :stuck_out_tongue_winking_eye:


(Sabayon) #56

[QUOTE=Scary;197597]Well it is just like in some other goldrush maps a foward spawn. It’s not much further so i hope/think this won’t be a big problem. And else i just relocatie it :smiley:
Now compiling light so i can make that movie ;P[/QUOTE]

Yeah. But look how many servers use sw_goldrush_te compared to sw_goldrush :wink:


(Paul) #57

Another message from me here:
Currently hard working! I won’t be available from sunday-friday due a school trip to Cambridge.
But, I’m still getting new ideas, and people helping me so I’m not done yet and the result will be there!
Soon I’ll post some pictures


(Paul) #58

http://gamemaps.nl/et/sdu/goldrush_uv/snap1.jpg
http://gamemaps.nl/et/sdu/goldrush_uv/snap2.jpg

It’s a cave under the bank where is a generator. Allies need to destory the generator to open the vault. This can be done with 3 grenades :’)

Also look at first post for more screenshots :smiley:


(hellreturn) #59

Looking forward for it. :slight_smile: Thanks for adding axis 3rd spawn. :smiley: