Upcoming, Goldrush - UV!


(Paul) #21

Tomorrow :slight_smile:


(reaply) #22

You suck :frowning:


(Paul) #23

Screenshots added on top


(reaply) #24

Looks good. When I saw the tank, I had to laugh so hard for some reason.


(Sabayon) #25

you forgot to show that the bank is actually a bank now :smiley:

sorry for crappy graphics. this is the highest quality config i have right now lol:


(reaply) #26

Lol, so it makes sense we are stealing gold xD. And also might want to fix the mini map (top right map) because it is gold and black :).


(Sabayon) #27

This one is better shot of bank.

1650x1080

http://screenshot.xfire.com/screenshot/natural/fdd781d5dbbf9c539db6ea22eecc8bb05041aa8a.png

You should possibly add more stuff inside vault Scary. Like little treasure models or something :smiley:

Or put some artwork on walls. (maybe like safety deposit box outlines) Just seems so plain inside vault :slight_smile:


(reaply) #28

Or make it have some script where you have to open a vault to get the gold but there are lasers that move that you must survive. ^^


(Wezelkrozum) #29

You mean lasers like these?:

hehe :tongue:


(Sabayon) #30

lol overkill xD :mad::D:stroggbanana:


(reaply) #31

Would be so awsome. :slight_smile: But anyways scary, your doing a good job.


(Cambodunum) #32

looks good so far … sry for being afk yesterday
… so i couldnt test it very well … gonna take
a look later (local)

greetz Cambo


(Paul) #33

Yeah sure but please don’t use this one yet, it was alpha 1. Beta 1 is coming this week


(IndyJones) #34

i just had a quick look, and i noticed some bugs, like caulk on the box near tank, or wrongly clipped beetle (bullets and missiles go thru)…


(Paul) #35

Fixed, Thx!

It is already hard enough for allies to get the gold if axis are camping so I don’t think that’s a good idea xD

Sure I’m busy with you now


(Paul) #36

Btw, just wanted to know something.
Did anyone checked out this door yesterday?


(trAnc3) #37

I did, but i couldnt get there by allies.


(Paul) #38

It’s only axis so allies can’t walk in the spawn that way =)


(UJERebel) #39

I did, if i remeber good:mad:


(zbzero) #40

Scary like i told you its a great version of the goldrush map better fps then others releases, but:

1- When the map was loaded the name of map are showing in the wrong side.

http://www.haclan.info/wolfet/pics/firstbug.jpg

2- when allies steal the tank and the axis move the spawn to the next of the bank. when you run out of the spawn area near at the new tank bridge there have something affecting the fps, i got my fps down from 125 to 80.

http://www.haclan.info/wolfet/pics/firstbug2.jpg
http://www.haclan.info/wolfet/pics/secondbug.jpg

3- In my opinion for make the gameplay more intense i think you should add a foward spawn point to allies maybe near of the radar room, only enable when the tank has blow the bank door and the CP inside of the radar room got build by allies. Something like in SW goldrush map.

4- Move the allies spawn from Tank Depot Spawn to the first allies spawn point after the truck was passed by the first barrier, so the players not need to change the spawn point manualy.

5- After the truck has the gold bars and the allies have escorting the the truck after the 1st truck barrier maybe if you add like 5 slots for axis players can spawn near at the ammo/health cabinets will give more resources to axis keep the truck disable and increase a little more difficult to allies win.

http://www.haclan.info/wolfet/pics/axissapwn.jpg

6- Have some missing textures when youre near the secondary entrance of the tank stolen area.

http://www.haclan.info/wolfet/pics/thirdbug.jpg

But Scary i want to say this is the best version of the goldrush in my opinion!!!
Congratulations for a great new map!!!

Maybe i can help you creating the locations*.dat for your map!!

Great work!!!

*** I already have a mapscript with some the features i wrote in this topic for goldrush, so if you want to see then and think about, contact me by xfire or PM me and i send it to you!!!