Unused Ability Points


(Jimmy James) #1

I have five level 20 characters, one specializing in each of the four classes and a Jack-of-all-trades build. The class-specific builds have all their class abilities and most of the universal abilities leaving them with four extra points (except my Soldier which has seven unspent points because I don’t really use grenades at all).

So, I had some questions about a few of the universal abilities I’ve never tried and was hoping for some advice in what other abilities I should invest in.

I have never tried these universal abilities (though my characters use all other universal abilities):

Grenade Shooting: The description says you can only shoot your own frag grenades. Is this accurate? You can’t shoot enemy grenades, teammates grenades, or non-frag type grenades?

Sprinting Grenades: I don’t really use grenades that much but when I do it’s usually for defense instead of offense, or to blow up mines/turrets but I’m usually not moving when I throw grenades.

Sense of Perspective: This ability confuses me the most, apart from the Command Post capture this seems like an engineer specific ability (don’t get me wrong, Engineer is my favorite class). According to the description it takes away the ability to move while repairing, constructing, and capturing Command Posts but gives you the ability to free look around your character while doing these tasks. Frankly, I think I’d rather rely on Combat Intuition and the ability to move around.

Have people found these abilities useful? I’d like to spend my extra ability points but I’m torn between filling out the universal abilities and investing in a secondary class for my class-specific builds.

Thanks for any input,
JJ


(iezza) #2

There realy is no excuse to do class specific, i recommend investing those points in other classes, as, after the DLC you will be having 8 points on each. chose one extra class for each IMHO.


(thesuzukimethod) #3

sense of perspective. at first i thought it was kind of annoying compared to the ability to move around a little bit and hopefully dodge that last bullet, but now, i use it so i can see 180 behind me (really useful for Eng and Op since I upgrade/firewall CPs, but really for any type since anyone can take a CP). Most of the CPs are in a relatively enclosed nook (the bottom floor CP in Sec Tower being a notable exception), so you can watch the entire field of play behind you, and see if anyone is coming long before they take the trouble to ADS (CI) or actually fire (blood splatters).

Plus if a teammate is supporting you you can watch to make sure they have defense covered before you disengage the taking of the CP. If they have it handled, keep on going, if they falter, you can ready/aim up.

admittedly it’s a bit niche, but if you have the points…

I set up my chars as dual-role. Sol/Med (doesnt have SOP) Eng/Op (does), but I get annoyed when i use the Sol/Med and dont have it. so i guess it’s appreciated. dunno.


(wolfnemesis75) #4

Sense of Perspective is cool because as you are taking a command post you can look all around and behind yourself for enemy approaching. It saves me often. I only have one dude with the ability. You can also get to look at your custom dude. And fashion is important. Sprinting Grenades and Sprinting Reload is a must have across the board, any character. Like Battle-Hardened and Resupply. Grenade Shooting is not necessary for several reasons. You can cook your nades, and throw them and you can just do what I do: Bounce grenades off walls and hit targets. And if you use grenade launcher. Plus, you can use that skill point in a class and get more use out of said Class Specific ability.


(Jimmy James) #5

Well, then I guess the question would be: What’s the best secondary class for these builds?

Medium Engineer
Light Operative
Heavy Soldier
Light Medic

Thanks,
JJ

EDIT: Thanks for the feedback on the Sense of Perspective ability, I think I’ll take it for my Engineer and possibly my Jack-of-all-trades build.


(thesuzukimethod) #6

[QUOTE=Jimmy James;346106]Well, then I guess the question would be: What’s the best secondary class for these builds?

Medium Engineer
Light Operative
Heavy Soldier
Light Medic

Thanks,
JJ[/QUOTE]

I really like my Medium Eng/Op combo - the useful Universal skills stack well (Sense of Perspective, Silent Running, the 2 supply increases, etc.)

I like my Soldier/Medic combo too - i mostly use the soldier and it’s a medium, but I could see the benefit of the medic being heavy for those “hang at the back of the escort and take damage while reviving the crew” sections.


(wolfnemesis75) #7

Eng/OP is the most fun to play for me as well.


(Jimmy James) #8

I took Sense of Perspective and tried it out on my Engineer and here is what I found.

[ul]
[li]It doesn’t work with upgrading Command Posts or fixing turrets and I assume it doesn’t work with firewall either since it’s basically the same interface as the upgrade.
[/li]
[li]It isn’t worth using when capturing a Command Post because capturing just goes too fast.
[/li]
[li]It’s awesome for Engineers that are doing tasks that take a long time like opening a safe, fixing a crane, or building the side stairs (primary and secondary objectives).
[/li]
[li]It’s very frustrating that the w,a,s,d keys are used to move the view around instead of the mouse. It’s like trying to play old school FPS.
[/li][/ul]

Anyway, I’m glad I took it for my Engineer because it’s very helpful in specific situations but I don’t think I’ll have any of my other builds take it.

-JJ


(thesuzukimethod) #9

[QUOTE=Jimmy James;346162]I took Sense of Perspective and tried it out on my Engineer and here is what I found.

[ul]
[li]It doesn’t work with upgrading Command Posts or fixing turrets and I assume it doesn’t work with firewall either since it’s basically the same interface as the upgrade.[/li]
[li]It isn’t worth using when capturing a Command Post because capturing just goes too fast.[/li]
[li]It’s awesome for Engineers that are doing tasks that take a long time like opening a safe, fixing a crane, or building the side stairs (primary and secondary objectives).[/li]
[li]It’s very frustrating that the w,a,s,d keys are used to move the view around instead of the mouse. It’s like trying to play old school FPS.[/li][/ul]

Anyway, I’m glad I took it for my Engineer because it’s very helpful in specific situations but I don’t think I’ll have any of my other builds take it.

-JJ[/QUOTE]

yeah - ooops on that. I forgot about the upgrade/firewall no-go till you reminded me (this is something I hope that they fix…er…change)

Also, bummer on the wasd navigation (for some reason I thought you were xbox)- on PS3, it’s just analog stick, and is even worth it or CP captures (it’s simple enough, and a pretty quick swing around)

Agreed on the crane/safe/stairs type use. It can make the diff between being ready to respond or not. And best thing is your opponents dont know if you have it or not, so they either get caught unawares, or they are slightly more hesitant on their approach.

It also doesn’t work on things like repairing the bot (same reason as turrets), b/c you can move around it 360 style. (that’s degrees, not xbox)


(St NickelStew) #10

[QUOTE=thesuzukimethod;346109]I really like my Medium Eng/Op combo - the useful Universal skills stack well (Sense of Perspective, Silent Running, the 2 supply increases, etc.)

I like my Soldier/Medic combo too - i mostly use the soldier and it’s a medium, but I could see the benefit of the medic being heavy for those “hang at the back of the escort and take damage while reviving the crew” sections.[/QUOTE]

I have rarely played Engi. Seems to be the favorite online class, so I play others. I seem to combine everything with either Medic (my favorite class) or Soldier (recently seems to be in disfavor as a class).

My favorite is a Light Medic. Able to quickly race to help those in need … .


(Hot-Wire) #11

On consoles, once you’ve bought the sense of perspective skill, you are no longer able to crouch or move around the repair objective while repairing. You are stuck in place until you let go of the repair button.


(wolfnemesis75) #12

This is true. I only have perspective on one dude for this reason. sometimes you have to suffer for fashion. :wink:


(thesuzukimethod) #13

it also depends on the context. if you have a small support team defending you, it’s nice to be able to spin around and see how they’re doing (using sense of perspective). If you’re doing the sprint in and try and grab some time on the repair before you get killed, you might be better off with the mobility of not using SOP.

I need to go back and check how it affects things like crane controls repairs (on shipyard and ccity). Also, i think if you crouch before you start the repair, it freezes you like that…(need to check, maybe someone can correct/confirm this) - actually that might only be on repairs of mobile stuff (like the bot), where SOP doesn’t kick in and you’re still mobile. i guess i should go play, eh? need to do some “research” rather than work on this chapter I’m writing. :slight_smile:


(nephandys) #14

I really like grenade shooting if I can afford the point. You don’t have to be incredibly accurate and you can control when your frags explode. There’s some decent videos of how it can pay off. At the same time a lot of the same benefit can be gained by just cooking your grenade, but I still find it comes in handy.


(BiigDaddyDellta) #15

you know I thought that about shooting grenades until I got it, and now it’s one of my favorite skills. sometimes you don’t have time to cook and when you see a troop of foes knocking at your door it’s hilarious to throw a grenade in the middle shoot it so they all fall over then rape them while they’re sitting on their asses.


(Jimmy James) #16

That would be very cool as those tasks take a decent amount of time to complete as opposed to say, fixing a turret or capturing a Command Post.

[QUOTE=thesuzukimethod;346170]
Also, bummer on the wasd navigation (for some reason I thought you were xbox)- on PS3, it’s just analog stick, and is even worth it or CP captures (it’s simple enough, and a pretty quick swing around)[/QUOTE]
Wait, WHAT?! Console users get analog control for Sense of Perspective and PC users don’t? Brutal! Ugh, by the time my view swings around while capturing a Command Post I’m already done.

[QUOTE=thesuzukimethod;346170]
It also doesn’t work on things like repairing the bot (same reason as turrets), b/c you can move around it 360 style. (that’s degrees, not xbox)[/QUOTE]
Also, this made me laugh.

Thanks for the input everyone! I think I’m going to dual class my heavy Soldier as a secondary medic but I’m not quite sure about the others yet.

-JJ


(Mustang) #17

Sense of Perspective should definitely be on mouse control and keep WASD as it would be without the ability
TBH the removal of WASD movement is why I consider this a useless ability to me


(Jimmy James) #18

I ended up making my heavy Soldier’s second class Engineer. Soldier for offense and an Engineer for defense.

Improved Weapon Buff on Gotlung Mini-gun + Gatling Turret + Extra Landmine = Mad Defense!

Hee hee,
JJ


(Zanchile) #19

[QUOTE=Jimmy James;346237]
Wait, WHAT?! Console users get analog control for Sense of Perspective and PC users don’t? Brutal! Ugh, by the time my view swings around while capturing a Command Post I’m already done.
-JJ[/QUOTE]

on consoles SOP is controlled with the movement stick not the camera stick.

also PLEAZE!! get grenade up grades for your soldier. it turns puffs of smoke into fiery balls of death.


(Smoochy) #20

i have 3 characters. 1 jack of all trades at about level 18 and op/medic soldier/engi at level 20

i messed around a bit and found, for me, the best dual classes are as i have them (op/med soldier/engi) as this means both characters can attack and defend.

i find the best abilities to use if you have some left over are the medic ones as they are the most needed at times.

i do find the jack of all trades the best to use as he can do a bit of everything.

as people say perspective is useful for control points etc. useful to see behind you. it gives you time to assess if you have time to continue or turn around and kill them