Unsupported marker type 0x37 - ERROR


(Zombie) #1

Hi!;

I just installed my new Graphic -Card Nvidia 6800 Ultra 256 MB RAM
and now i become this error starting ET.

Anybody an Idea, what can cause this problem ?

Last-Console Lines:

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
LOADING… collision map
LOADING… sounds
voice chat memory size = 0


Initializing Sound Scripts
…loading ‘sound/scripts/vo_allies.sounds’
…loading ‘sound/scripts/vo_axis.sounds’
…loading ‘sound/scripts/battery.sounds’
done.
LOADING… graphics
LOADING… maps/battery.bsp
stitched 108 LoD cracks
…loaded 14902 faces, 703 meshes, 486 trisurfs, 0 flares 0 foliage
LOADING… entities
LOADING… game media
LOADING… - textures
LOADING… - models
Corrupt JPEG data: 1298 extraneous bytes before marker 0x37
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL

----- Server Shutdown -----
==== ShutdownGame ====

Unsupported marker type 0x37


(Zombie) #2

OK, after posting it, i have noticed this Line:

Corrupt JPEG data: 1298 extraneous bytes before marker 0x37

I just replaced the pak0.pk3 with one from my backup.
And now all works fine.
It looks like my old “pak0.pk3” get corrupted anyway.

I hope my Hard-Drive is not dying or something like this, i had bad HD crash last year, loosing many of my mapping stuff …, -> me is quick going for making backup :wink: