Unsatisfactory AI


(spazski) #1

One of my only gripes with this game is the unsupportive AI. Personally, I like to play games through 100% single player before delving into multiplayer at all. Right now, I’m faced with missions where I am the only person on my team attempting to complete the objective while all of my team mates are too busy trying to collect command posts instead of covering me while I attempt to complete the objective.

On the other side of the coin, the enemy AI is the complete opposite. They will camp by “capture the flag” objectives, gang bang you while you try to repair an objective, among other things.

I’m not sure if anything can be done to fix this or alleviate this issue, but as it is right now, it is incredibly frustrating.


(Aar0n) #2

(Im on PSN so im talking strictly campaign here)
I gotta say man the campaign AI has been holding its own, it must be a feature in development but class choice of AI’s has been spot on im never short of a medic or any other class for that matter. Bots allow you too do all the objective work but when you really need that assistance they step it up a notch. Even when the AI grabs say the intel briefcase they dont blindly rush, they hold up 10/20 seconds and allow you to support.

The concept of Brink would have been extremely hard to pull off and props to Splash for community interaction & suppport, the only thing id recommend is make ‘Hard’ … well ‘Harder’
Cheers for an awesome game.


(Maawdawg) #3

there are a bunch of AI threads already, this one is on the front page at well so feel free to continue the conversation there.

http://www.splashdamage.com/forums/showthread.php?t=25913