unreal engine


(xdc) #1

Is there any reason/source as to why splash damage switched engines on dirty bomb?
id tech 4(brink) to unreal engine(dirty bomb)?

My initial thought was dirty bomb was a updated brink, but apparently not


(woll3) #2

I guess it would be because you can use it on all platforms including Android and iOS, and i think they also didnt want to throw money at Zenimax.


(Nail) #3

id Tech is wholly owned by ZeniMax/Bethesda, they only allow in house use.


(Mustang) #4

Yea what Nail said, they aren’t licensing it to third party developers at the moment.


(TacTicToe) #5

I would personally like to have seen the game developed on the Unity engine. Cost wise, it is relatively inexpensive to get a license, and there are so many options, including running a game via your browser. Would love to have seen what the SD team could have done with this engine.


(Mustang) #6

This is what they did with Unity.


(JIM_BOB7813) #7

Hmmmmm… So why isn’t it also on Android?


(Nail) #8

http://forums.warchest.com/showthread.php/32579-Can-we-get-an-official-answer-regarding-ANDROID


(TacTicToe) #9

Never got into RAD Soldiers, so I missed that one. :slight_smile: So they obviously have a license for Unity 3D, why didnt they do DB on Unity? I think they could have damn near gotten to Cryengine quality with unity. Just looking at some other games that have come out with Unity. I am involved with the closed alpha for Interstellar Marines as well, and they are using Unity. It’s what caught my attention in the first place. :slight_smile:


(hobodefcon) #10

If you can get cryengine quality on unity and run with minimum frames of 30 fps, that’s some crazy optimizing going on. Unity scripts are coded in C#, a much slower language compared to C++ which is used by Unreal. Although Unreal 3 has Unrealscript for developers to use, it runs about 20x slower than C++, so I imagine it’s use is kept to a minimum. For an FPS, you want to keep frames per second above 30 at all times ideally, so performance is extremely important.


(Dragonji) #11

30 FPS can be good for consoles, on PC such framerate is unplayable. 60 is a minimum.


(slicepie) #12

keep calm and use slicepie studios


(RasteRayzeR) #13

and it’s easy to find people to work on the Unreal Tech. and many other F2P have been done with it (Tribes, Blacklight Retribution, etc.)