Is there any reason/source as to why splash damage switched engines on dirty bomb?
id tech 4(brink) to unreal engine(dirty bomb)?
My initial thought was dirty bomb was a updated brink, but apparently not
Is there any reason/source as to why splash damage switched engines on dirty bomb?
id tech 4(brink) to unreal engine(dirty bomb)?
My initial thought was dirty bomb was a updated brink, but apparently not
I guess it would be because you can use it on all platforms including Android and iOS, and i think they also didnt want to throw money at Zenimax.
Yea what Nail said, they aren’t licensing it to third party developers at the moment.
I would personally like to have seen the game developed on the Unity engine. Cost wise, it is relatively inexpensive to get a license, and there are so many options, including running a game via your browser. Would love to have seen what the SD team could have done with this engine.
Never got into RAD Soldiers, so I missed that one.
So they obviously have a license for Unity 3D, why didnt they do DB on Unity? I think they could have damn near gotten to Cryengine quality with unity. Just looking at some other games that have come out with Unity. I am involved with the closed alpha for Interstellar Marines as well, and they are using Unity. It’s what caught my attention in the first place. 
If you can get cryengine quality on unity and run with minimum frames of 30 fps, that’s some crazy optimizing going on. Unity scripts are coded in C#, a much slower language compared to C++ which is used by Unreal. Although Unreal 3 has Unrealscript for developers to use, it runs about 20x slower than C++, so I imagine it’s use is kept to a minimum. For an FPS, you want to keep frames per second above 30 at all times ideally, so performance is extremely important.
30 FPS can be good for consoles, on PC such framerate is unplayable. 60 is a minimum.
and it’s easy to find people to work on the Unreal Tech. and many other F2P have been done with it (Tribes, Blacklight Retribution, etc.)