Finally I had time to play today.
I enjoy the fact that there is a new tutorial as well as an assault course even though I haven’t played them yet.
Arsenal cases are a nice addition, too.
Then there is this thing with Fragger.
Honestly I have no real opinion about that.
I like that you try to buff Thunder to make him just as viable as Fragger.
Only time will tell if more fine tuning is needed.
And of course, Phantom. Pretty self understanding.
The other balance changes look quite decent in my eyes as well.
Well, and then there are the second generation of loadout cards.
They look pretty nice and I appreciate the effort you are investing to make all of them more balanced.
I especially had a close look at Kira’s cards.
Oh my god, I had so much fun today stabbing people with my waifu.
However, at the same time I have doubts.
Unfortunately Kira’s running speed was nerfed by 2%.
Combined that with the fact that you do not achieve maxium speed with the Cricket Bat, Kukri or Katana, this results in her having the same running speed as Phoenix I believe.
Please correct me if I’m wrong.
Meanwhile Phoenix has 100 HP as opposed to the 90 HP.
So, yeah.
The Katana cards are definitely incredible fun in public play but I’m not sure how good they are in a more competitive environment, especially considering that the first generation S81 seems to beat every other card with its amazing augments and weapon selection.
Awesome update in my opinion. 
Another edit: Been thinking about it and double time doesn’t seem to be too bad.
I’ll probably have a look at B72 first, though.