[quote=“sneak;180093”][list=1]
[*] Fragger was a perfectly balanced merc and this is pretty common knowledge. Even with these other changes, I’m not sure why this is being done.[/quote]Pretty common knowledge ??? Fragger is the best merc in the game, and best assault by a very large margin.
Unlock and Load Update - 5/19/2016
They really reduced the quick charge augment from 25% to 10%. Wow, just wow.
They say free case so I play and of course no free case. Just like the “free” trinket, and every other “free” thing they’ve ever offered.
@aaaveritt I got mine after 1st match I played
If you didn’t receive one, I suggest contacting support (I dont have a link now due to me being on mobile)
Being the “best” doesn’t make something overpowered and whether or not he’s best is not really a fact.
don’t get the quick slash nerf or the quick charge nerf or the undercover nerf. I mean these speed bonuses are now so miniscule you might as well skip those augments completely.
IMO, quick charge and undercover nerf are essential for balancing purposes. For instance, prepatch I never used Phanty or Sparks without those augments. 2 gen loadouts are able to compete with each other and 1 gen, so “the absolute best” cards are no more. W/o nerf, 383 would still overshadow the rest, kind of defeating the idea of better balance among loadouts. Still, as someone mentioned, revivr may need some baseline charge rate buff.
Finally I had the time to play today.
Stabbing with my Kawaii waifu is so fun, especially if @bontsa is participating as well.
However, I’m not sure how it’ll play out in a more competitive environment.
Correct me if I’m wrong but I assume that running with the Katana equipped results in the same walking speed as Phoenix.
And Phoenix has 100 HP as to the opposed 90 HP.
Anywho, thanks for this update SD. <3
Fragger is perfectly balanced???
As much as I use THUNDA, I played FRAGGA a lot, and today I used M62 1st gen loadout as always. NOTHING HAPPENED.
May be except the fact nerfed Unshakable no longer saves you from same FRAGGA’s nade, which is 144.5 damage in direct hit radius.
140HP is still 20HP above Almost every merc in this game besides THUNDA and RHINA, which isn’t even a major pick.
I mean, I can understand K 121 FRAGGA’s hard time with his 385 movement speed, but with rifles? Hell no.
Ask for machine gun’s ridiculous movement speed decrease or buff the gun’s fire power over OP burst rifles so that you’ll be compensated with slower movement speed.
does anyone else feel like phantom’s cloak has a higher cooldown?
dude, quick charge is on 6 out of 8 loadouts. if it stinks it stinks on 6 loadouts.
gone are the days of cloaking/decloaking in order to escape or too tread a short passage in the cloak. even if you decloak you have to wait a several seconds for the cooldown. New phantom sucks even harder than old phantom.
All really exciting and all, wish I could just play though. I’ve been kicked before the end from every game I’ve played for like the couple last weeks due to game security violences
O:M:G
Thunder concussion gren is now ok but 170hp?..and fragger gets now only 140?
sry this is unbalanced like hell…
matchmaking can you remove from this game its unbalanced 4 months, i dont see a future in this function…
give us Leagues (ESL) or something,mm is shit
[quote=“fuzzel;181835”]O:M:G
Thunder concussion gren is now ok but 170hp?..and fragger gets now only 140?
sry this is unbalanced like hell…
[/quote]
After playing the update, the effects aren’t actually as obvious. Its not like Thunder is now some sort of super-tank, but he can soak up damage just a little more comfortably, and frankly, I didn’t notice Fragger’s 10 hp drop.
I want 50,000 credits back for killing one of the merc’s I had referring to the now worst merc in the game thunder.