hi
i’m making a map for wolfenstein: ET. (called desert7)
the Allies have to destroy a radiopost to win the game.
but when i test my map and i blow up the radiopost the game doesn’t end.
so i bring up the ETconsole witch says:
“G_scripting: trigger has unknown name: game_manager”
here’s the script of my map.
(what i’m intersted about is the radiopost and game_manager trigger)
game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 30
// Stopwatch mode defending team (0=Axis, 1=Allies)
wm_set_defending_team 0
// Winner on expiration of round timer (0=Axis, 1=Allies, -1=Nobody)
wm_setwinner 0
wait 300
setautospawn "Axis Spawn" 0
setautospawn "Allied Spawn" 1
}
trigger allies_win
{
wm_announce "The Allies win the War"
wm_setwinner 1
wait 3000
wm_endround
}
}
// =================================================
wall
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity wall_bits
trigger wall_toi remove
wm_announce "The Allies have destroyed the wall!"
}
}
wall_toi
{
trigger remove
{
remove
}
}
// =================================================
main_door
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity main_door_bits
trigger main_door_toi remove
wm_announce "The Allies have destroyed the main door! Destroy the Radiopost!"
}
}
main_door_toi
{
trigger remove
{
remove
}
}
// =================================================
radiopost
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity radiopost_bits
trigger radiopost_toi remove
wm_announce "The Allies have destroyed the Radiopost! We've lost our contact with Germany!"
trigger game_manager allies_win
}
}
radiopost_toi
{
trigger remove
{
remove
}
}
ps: my english isn’t very good, but i hope you can understande me:wink:
please someone help it’s a very cool map!!


sry for asking, i dont map too long and all ive read so far about the script_multiplayer entity was that: “yay blabla. you must have one. so scripting dont work and so on”