Unfair High Ping register, NetCode to improve


(Ecano) #1

Don’t know if you realized, but this week end they were several high ping guys playing really hard to hit.

In Nexon forum:
Check and contrasted with several collegues, players with hight ping becomes very hard to register, 120-150 US players in EU servers. And the other way, when we play in US they have difficulties to hit us.


(Violator) #2

This is an old issue, the major one for me at the moment. Dying round corners to hpbs (and dying before you see them) and inability to track lpbs from an hpb pov (so I understand).


(Volcano) #3

Isn’t dying around corners against high ping players in every game and unavoidable?


(Smooth) #4

We have a few values that we’re going to be tweaking and testing after the next update is released. These involve compensating for high-latency and potential packet loss.

We’ve tried but it’s not something we can really do in ‘lab’ conditions so we’re having to push it live then fiddle around with it to try and get the best feel for all involved.

Eventually we’re going to have many more players in every region so HPB’s become a relatively smaller issue but it is something we’re still striving to make better.


(Ecano) #5

Thank you Smooth, nice to know you’re working on it.


(Mustang) #6

High ping hax are very prevalent, it’s fun to play on NA servers and observe the rage.


(Humate) #7

Just my 2 cents…

US West is easy to play on. I ping 200 there.
US East is a bit of a pain. I ping 270 there.

Generally I have issues with players on ultra low ping (20s and below).


(shaftz0r) #8

im forced to play with high ping everywhere, unless its a us east server. i dont see any issue that hasnt been around for 20 years, and tbh, its a refreshing non issue to me in this game. this shouldnt even be a blip on the beta radar imo. there are MUCH larger issues


(INF3RN0) #9

Honestly the only times I’ve seen anyone with high ping win is because they were straight up better. It’s all fine and dandy with high pingers until one of them is actually good and then suddenly there’s reg issues. I have a hard time hitting good players myself, but I’m not blaming the game. I have never seen it go the other way when it comes to NA servers and I’m still waiting to see a no reg video. Low ping is always at the advantage from my experience, but high ping isn’t such a huge handicap that it makes it impossible (see ETQW). Maybe I’ve seen people blatantly miss an entire clip and then listen to them call no reg or whatever to really take these threads seriously anymore.


(Violator) #10

I don’t see any mention of no reg (though I’ve had dings that do no damage, not made a note of the enemy ping however). Its the delay / compensation causing the ‘died when my screen says in cover’ that is the issue (I have several screenshots to illustrate this if I could find where they are getting saved to nowadays). Hopefully we will get more players and the hpb issue will be irrelevant - in other games I don’t play on anything more than 50ms ping so its become more obvious. In the past HPBs in other games would warp around which was 100x worse :).

On another note - when I’m speccing a player in limbo their shots always seem to lag behind whats actually happening if that makes any sense (as in I can see the enemy getting hit but the crosshair is behind where they just shot).


(shaftz0r) #11

^ really wish there were hitsounds when speccing someone. it doesnt even look like they’re hitting the opponent most of the time.

The no reg issue clearly revolves around fps, and not ping/packet loss. Ive been mid firefight hitting silly acc and just all of a sudden start missing when fps dips under 50


(Violator) #12

[QUOTE=shaftz0r;482361]^ really wish there were hitsounds when speccing someone. it doesnt even look like they’re hitting the opponent most of the time.

The no reg issue clearly revolves around fps, and not ping/packet loss. Ive been mid firefight hitting silly acc and just all of a sudden start missing when fps dips under 50[/QUOTE]

That is it. You can see their health going down but the shots are to the side.


(acQu) #13

That might be the solution to my problem. Can i have reference to “legit” stuff where this is explained. I think the most obvious situation where i realized that i have either packet-loss or some other problem which avoids hit reg was when i hit up a high FPS/high RIG person, from which i new he runs the game at 300FPS or something, in the stairs on LondonBridge, the very first part of the map, when as attacker you go left straigth to EV, through the tunnel, then left, then there is stairs up to traintracks. In this tunnel i was suprising him, he did not see me, i was shooting down on him across the stairs from 2 meters, i rammed my whole magazine into him, and there was no way i could miss so much in such a small field of view, and i hit, it was not like “you don’t actually hit”. Well, i don’t know if the last sentence was actually a sentence :smiley: But well, he shot me down after a while.

I also always noticed that i can hit low spec machiners much better, than high specs.

It may be even both (packet loss, framerate weirdness), since there is this weird observation everyone is agreeing on: when more players join a match, framerate goes down a considerable amount. So it may have to do with alot of time spent in netcode part of code, like requesting OS service and stuff, causing context switch, this stuff is expensive. That is why i like OS-Bypass capable NICs and protocols so much these days :smiley: (yes, i know … couldn’t hold it back :stuck_out_tongue: but the netcode is directly related to playercount, so i think it is fair observation)


(ailmanki) #14

[QUOTE=Smooth;482335]We have a few values that we’re going to be tweaking and testing after the next update is released. These involve compensating for high-latency and potential packet loss.

We’ve tried but it’s not something we can really do in ‘lab’ conditions so we’re having to push it live then fiddle around with it to try and get the best feel for all involved.

Eventually we’re going to have many more players in every region so HPB’s become a relatively smaller issue but it is something we’re still striving to make better.[/QUOTE]

You guys should really get some proper testing environment. You could simulate lag actually - there are various ways to delay a packet.

Else all tweaks will be based on hearsaying, thats really bad.


(.N.E.R.D.) #15

I also find highping0rz much harder to hit. Has nothing to do with the skill level. If you don’t believe me just play vs the 1000ping guy, dunno his nick anymore :slight_smile:


(Nail) #16

oh cool, I’ll play on the Aussie servers and be unhitable

oh wait…


(Violator) #17

Here’s an example of the ‘corner kill thing’ now I finally found where stuff is getting saved to…


At the time I was right behind those boxes (where the corpse is) and yet bang bang I’m dead. Its a tricky one as from the killers POV I wasn’t behind the box yet due to the lag on his part (iirc my ping was around 40 and his around 130). You could force latency to a fixed rate around the lowest common denominator but why make it sucky for everyone :).


(INF3RN0) #18

1000 is a bit much, the OP is talking about 120-150. That’s quite negligible. The normal scenario would be maybe 20-50 vs 180-200. My personal experience when having legit traffic lag is that it is absolutely unplayable & luck dependent, and a normal 250+ becomes annoying. You may have a hard time hitting the person lagging, but they are having a harder time hitting you. I haven’t seen any EU with high ping perform any differently or better on NA nor have I had a harder time hitting them, but that’s just my xp. Still I constantly have to listen to people complain that ping correlates to performance, but then they “lag” or “no hit reg” whenever they die in any game anyway so no point.


(INF3RN0) #19

[QUOTE=Violator;482420]Here’s an example of the ‘corner kill thing’ now I finally found where stuff is getting saved to…


At the time I was right behind those boxes (where the corpse is) and yet bang bang I’m dead. Its a tricky one as from the killers POV I wasn’t behind the box yet due to the lag on his part (iirc my ping was around 40 and his around 130). You could force latency to a fixed rate around the lowest common denominator but why make it sucky for everyone :).[/QUOTE]

Corner killing, I thought we already knew why this happens in death ghosts?? No one is actually killing you from around a corner with curved bullets and they aren’t seeing you in any place your actually not. The damage has a delay, which when fixed will just result in an instantaneous death before rounding a corner.


(INF3RN0) #20

FPS in U3 coorelates with mouse responsiveness. I’d say it’s more likely to be interfering with your aim rather than registration. In a lot of cases you may think your no-regging firstly because it’s hard to really tell with low fps what is happening, but if you go back and watch the replay you would see your crosshair moving inconsistently causing you to miss. Erratic fps is especially problematic in this game, since the weapons increase in spread drastically as you hold fire. I’d recommend extra compensation in weapon firing control if you have low FPS and you’d probably get more consistent hits.