That might be the solution to my problem. Can i have reference to “legit” stuff where this is explained. I think the most obvious situation where i realized that i have either packet-loss or some other problem which avoids hit reg was when i hit up a high FPS/high RIG person, from which i new he runs the game at 300FPS or something, in the stairs on LondonBridge, the very first part of the map, when as attacker you go left straigth to EV, through the tunnel, then left, then there is stairs up to traintracks. In this tunnel i was suprising him, he did not see me, i was shooting down on him across the stairs from 2 meters, i rammed my whole magazine into him, and there was no way i could miss so much in such a small field of view, and i hit, it was not like “you don’t actually hit”. Well, i don’t know if the last sentence was actually a sentence
But well, he shot me down after a while.
I also always noticed that i can hit low spec machiners much better, than high specs.
It may be even both (packet loss, framerate weirdness), since there is this weird observation everyone is agreeing on: when more players join a match, framerate goes down a considerable amount. So it may have to do with alot of time spent in netcode part of code, like requesting OS service and stuff, causing context switch, this stuff is expensive. That is why i like OS-Bypass capable NICs and protocols so much these days
(yes, i know … couldn’t hold it back
but the netcode is directly related to playercount, so i think it is fair observation)