Hi,
first of all, this is a Question to CallOfDuty q3map.exe / flare.exe
Im did this very simple shader:
{
surfaceparm nolightmap
{
map $texturename
}
}
and all I want to see, is my texture w/o any filtering by the lightmap. But all a get to see is a black cross on a grey ground - (looks like a default texture)
Doing is this way:
{
{
map $texturename
}
}
works fine, the result is, what I want to see, but I always get an error message, that my shader has an lightmap but no stage using the lightmap.
That is, why I added “surfaceparm nolightmap”, but with this my texture disapears
:disgust:
Does somebody know, whats wrong?
Another Question: Is there a q3map2 version for Call of Duty?
maLLoc