I’m coming to the conclusion I’m bored with this game already, and not sure I’ll make open beta at this rate. I quite like the gun-play now, it’s been getting better patch by patch, and if the TDM / Execution servers were used I’d probably play a lot more, I don’t mind mindless fragging if the mechanics are right, but I’m really going off objective mode, to the extent I just can’t be bothered to fire up XT any more.
What’s wrong with objective I hear you ask? Well, allow me to explain …
Blow **** up
For me this just doesn’t work without Engineers / Soldiers doing the planting / defusing. I’m sorry, I want to get used to new stuff, and I even understand the logic behind classless objectives, but for me this is like re-inventing the wheel, un-necessary and counter-productive. It’s like putting oval wheels on a car and then devising some sort of wacky suspension system (proficiencies) to smooth out the ride. Just put the damn round wheels back on.
For me the whole point is “someone” plants / defuses while team-mates cover, keep the objective guy alive etc. I want to accept the brave new world of classless objectives, but it seems like a shallow bland version of the “real thing”, totally underwhelming and uninspiring, and just plain boring.
Escort the big ol’ lump of slowness
Yawn inducing and IMO one of those things you might add to a map to add variety, but not something you base an entire map (LB / WC) on. I like that more team-mates near the EV makes it move faster, but when it’s ALL the map is about I’m gonna skip those maps when the final game is released (assuming I even play the final game).
Carry the jugs
This is wrong, just wrong, with how it’s done at the moment. The whole point of carrying something from A to B is you need team-mates to ride shotgun, and each team should have reasonable chance to get it there or get it back. Carrying something towards or away from one team’s spawn is just nuts, the routes should be longer, they should be perpendicular to each team’s spawn and there should only be one something to carry. Adding multiple jugs just rubs salt in the wound, and as it stands now carryables in XT are either just meaningless, or they’re meat-grinders.
So, decent gun-play, pretty good class and character, and even more importantly weapon, variety, but objectives are plain, boring, meaningless exercises in drudgery.
Hopefully when / if the player base increases Execution and TDM will be played more, but for now I just can’t bring myself to jump on Casual Objective, it’s just mind-numbingly underwhelming. Sorry. 

