If it’s the wall that I’m thinking of, it does ruin some of the gameplay for that part of the map. From what I’ve played of the game, the attackers raise that wall by constructing something in the right control room filled with TV’s and it goes down by the defenders blowing it up.
When the wall is up, it completely blocks the last objective from the defenders spawn and only leaves the path leading to the control room open, a room that isn’t all that easy to spot. I would suggest making the control room path more visible so it stands out much more as a path to use as well as adding another way around the walls if they end up being constructed.