I’ve searched and tested and failed for days. (Mind you, I’m a very good searcher) But, every attempt I put forth has failed, and it seems as if this error is immortal.
On the lighting phase of the compile, safe_malloc fails during the SetupTraceNodes part.
My system is powerful enough to compile this 11,000 brush map, which leads me to question whether or not it’s a q3map2 related issue that can be circumvented like the user who modified the source of q3map2 to workaround it. I set my swap file to have 3-4 GB of hard disk RAM, paired with my 2GB of physical RAM. I’ve monitored many gauges and the task manager to make sure the RAM it uses is well under control, and it is.
P4 2.8GHz w/HT
2GB DDR400 RAM
80GB HD with 30GB free space
Radeon X1600 Pro 512MB
I can’t kill this error. I’ve compacted the map into as small of a space I can, but it’s still pretty large. Making it smaller is not an option.
I’ve utilized:
-lomem
-cheap
-fast
_gridsize 256 256 512
_lightmapscale 2 all the way up to 64
_chopsize 8192
_blocksize 2048 2048 2048
And any and all of the other things you can do to try to get around this error (Detail/structural brush correct usage, etc). What do I do to get this damn thing lit?
:?
