Adrenaline should be unbanned. It servers an important purpose when pushing and allows teams to attempt to take down multiple players on a consistent basis. I’ve seen and played in so many situations where the attacking team wipes the defending team but has only two players left at most. Due to the fact that defensive players spawn close to the objective in most every map, the attackers get wiped and are unable to capture and hold.
Adrenaline will allow attackers to bust into a room, and make it easier to have a better exchange in a fight (2 to 1 or 3 to 1 vs 1 to 1). It is this higher exchange that is going to make holding objectives easier.
However, we should still regulate adrenaline, since it is bugged and you cannot be knocked down.
We should have a rule stating that adrenaline:
A) Cannot be used on engineers
OR
B) Cannot be used on engineers while defusing or dehacking
Conversely, it is acceptable to use adrenaline on soldiers who are planting, operatives who are hacking, and engineers who are repairing.
This change will give offensive teams a vital and powerful pushing tool that they are sorely missing (SEE BRINK.TV Tournament).