Unban Adrenaline!


(Redshft) #1

Adrenaline should be unbanned. It servers an important purpose when pushing and allows teams to attempt to take down multiple players on a consistent basis. I’ve seen and played in so many situations where the attacking team wipes the defending team but has only two players left at most. Due to the fact that defensive players spawn close to the objective in most every map, the attackers get wiped and are unable to capture and hold.

Adrenaline will allow attackers to bust into a room, and make it easier to have a better exchange in a fight (2 to 1 or 3 to 1 vs 1 to 1). It is this higher exchange that is going to make holding objectives easier.

However, we should still regulate adrenaline, since it is bugged and you cannot be knocked down.

We should have a rule stating that adrenaline:

A) Cannot be used on engineers

OR

B) Cannot be used on engineers while defusing or dehacking

Conversely, it is acceptable to use adrenaline on soldiers who are planting, operatives who are hacking, and engineers who are repairing.

This change will give offensive teams a vital and powerful pushing tool that they are sorely missing (SEE BRINK.TV Tournament).


(Mattc0m) #2

My thoughts: It’s cheap and doesn’t belong in competition, and is so easily abused.


(chas) #3

Here’s my take on “balancing” adrenaline:

  • You cannot interact with anything while under the effects of adrenaline
  • Duration reduced to 3 seconds
  • Absorbs up to 100 damage before it breaks, down from infinity

On the current maps with the current settings I think making Adrenaline a 99% offensive ability + an increase in defense spawn time will make a pretty considerable difference.


(Vlane) #4

Increase the spawn timer on defense and I agree.


(Decayed) #5

I feel like a good defense can still counteract it, esp if you strategize on how to avoid letting it happen. Surely you aren’t gonna see chain after chain in comp once things settle down. Eventually people will know how many hits it takes to take out an enemy even while adrenaline’d, then you get to work on the medic. On the other hand, if the medic can throw a rez, and throw a second adrenaline out all the while dodging bullets then it’s kinda the team’s fault.

I’m assuming most of the abuse you’re referring to comes from the objective side.

I do wish they would change it though to a slightly less potent version.


(Redshft) #6

Its not cheap, its bugged.

Source: http://www.splashdamage.com/forums/showthread.php?t=24356
(Look for the developer post)

Also, I believe the reason we are experiencing a lot of full holds is because playing at rank 5 is unbalanced without adrenaline. It can counter many abilities like mines, turrets, caltrops, and sticky grenades. Without adrenaline, these abilities get much stronger and ultimately make the game defensively sided.

After all, the game was balanced with the use of adrenaline in play, rather than banned.


(BMXer) #7

Lets remove shooting all together. Who ever has the most buffs when entering a room wins. ET:Buff Wars!

I agree with matt big time. Its obvious that things are defensively biased at the moment but adrenaline is not the fix IMO. An important part about these types of games is having to gain area dominance by winning fights and getting kills as a team. Adrenaline just cheapens that aspect of the game flawed or not.


(xdc) #8

sorry but brink comp is funny- i can’t see it happening. if gameplay doesnt change in a way, i only see it fading

the game is heavily defense sided on most maps, and besides both teams can use adren.
show me a game where in a comp attackers win, atleast with adren it gives them a chance,
and it makes the game battles more interesting


(Jamieson) #9

Your argument is that adren should be unbanned since it helps the attackers, thats just a wrong assumption though, the defense can use it just as easily. trying stopping a defense from disarming when the engineer has adren, with defense respawns at the moment its hard enough without it. The main things we need now are pause and increased spawn times for defense. Also more ways for Jehar to kill whilst spec :smiley: yes we wont let him forget.


(Jamieson) #10

damn double post sorry


(Redshft) #11

Read my post. I said ban adrenaline use ON ENGINEERS.


(Humate) #12

Like I said in the medic thread, its a poor mans tac shield.
Its been used in competition but the execution of the mechanic was far more intelligent and balanced in ETQW. It needs to be toned down, for it to even be considered.


(Trane) #13

Personally, I feel the Brink competitive community should take the fighting game community’s approach to determining whether adrenaline should be banned. Don’t ban something till it’s been thoroughly shown to break the game.

Basically, let it be displayed in a livecast so the public can see once and for all just how broken it is. It can be a simple exhibition tournament or just basic scrims.

I think the trigger was pulled too quickly on banning it. It was what? 2-3 days? Is that really enough time to fully explore it’s affects on competition? I’d say at least try it, even if it’s just one event, so there can be actual examples of adrenaline’s use and abuse in high level play. Hell, even team’s recording VOD’s of their scrims would be good enough.

Point is something needs to be done to make competition matches interesting for both teams and spectators. The constant full holds need to stop. Adjusted respawn times are a good idea, a very good idea. But, I think it’s still worth documenting just how bad adrenaline affects comp, before banning it entirely.


(tangoliber) #14

I think it should be unbanned and no extra rules added. To get an adrenaline train going shouldn’t be very easy against a good defense. It will break the full holds, but it won’t make it easy.


(chas) #15

Basically, let it be displayed in a livecast so the public can see once and for all just how broken it is. It can be a simple exhibition tournament or just basic scrims.

Someone make a .gif of an engi defusing a bomb with 6 seconds left while under heavy fire using adrenaline to settle this once and for all.


(Decayed) #16

So, what was the defense doing at 6 seconds, not guarding the objective? Also, you also have this ability so do the same, at 30 seconds instead, and win stopwatch.
Not a big fan of the invulnerability in general, but I think people exaggerate the effectiveness of it. There are other holes in teamplay if they are just able to waltz in and train adren easily.
Also, if you’re not trying to defend it, it’s a lot easier to get away with.


(Redshft) #17

[QUOTE=Trane;322516]Personally, I feel the Brink competitive community should take the fighting game community’s approach to determining whether adrenaline should be banned. Don’t ban something till it’s been thoroughly shown to break the game.

Basically, let it be displayed in a livecast so the public can see once and for all just how broken it is. It can be a simple exhibition tournament or just basic scrims.

I think the trigger was pulled too quickly on banning it. It was what? 2-3 days? Is that really enough time to fully explore it’s affects on competition? I’d say at least try it, even if it’s just one event, so there can be actual examples of adrenaline’s use and abuse in high level play. Hell, even team’s recording VOD’s of their scrims would be good enough.

Point is something needs to be done to make competition matches interesting for both teams and spectators. The constant full holds need to stop. Adjusted respawn times are a good idea, a very good idea. But, I think it’s still worth documenting just how bad adrenaline affects comp, before banning it entirely.[/QUOTE]

I like this approach, and fully support this idea.


(Iramaj) #18

[QUOTE=Trane;322516]Personally, I feel the Brink competitive community should take the fighting game community’s approach to determining whether adrenaline should be banned. Don’t ban something till it’s been thoroughly shown to break the game.

Basically, let it be displayed in a livecast so the public can see once and for all just how broken it is. It can be a simple exhibition tournament or just basic scrims.
.[/QUOTE]

I am in Agreement with this statement.

Also, if the Adrenaline is Bugged (slides not knocking them down <http://www.splashdamage.com/forums/showthread.php?t=24356&page=2>),
then that should be mentioned to the Devs and we keep pressing for that to be changed, but Adrenaline is a part of the gameplay that has not been proven to be game or challenge breaking.