Unbalanced Flash Grenades


(Reacto) #1

Haven’t really thought much about it as most of the soldiers including me have used almost solely soldier2 up until the patch, thus focusing on the balance of concussion nades, but after playing some hours today it seems to me that flash nades suffer from the same imbalance.

Just go on an empty server and look at how huge the range is, you can stand so far away and still get almost full flashed, which really shouldn’t be possible. It’s not tactical how it is now, it’s more like a portable minisun, and you can cover almost any area in the game with at least half flash at the moment. Also, turning around and not facing the flash doesn’t do much at all, which means you can get fully flashed from nades 5-10 metres behind you :stuck_out_tongue:

I still am of the opinion that Soldiers only should have one tactical nade though, even if you nerf both concussion and flash nades.


(amazinglarry) #2

Yeah I’m with you regarding the fact that the range seems pretty large, and even facing away doesn’t do much to mitigate the effect.

But they are definitely less ridiculous than Concussion grenades are/were… not that it discounts anything you said.


(EnderWiggin.DA.) #3

Flash grenades make me rage but I know it’s not going away.
Generally the less crap on my screen the better. Also FLASH move FLASH is annoying. It really turns me off from the game. I want an even shot at killing someone and not play flash wars. Maybe it’s just not balanced yet in DB. Maybe the number of grenades aren’t balanced yet so the spam seems high.

It’s not JUST a DB thing, it’s a universal game thing for me. Same with turrets or other aimbots in games but that’s a whole different subject.


(Bananas) #4

Maybe I’m not finding the same problems you guys are? I agree they’re a little too spamable, but I found turning away from them lessened the effect considerably.

It was the difference between being completely whited out, or the screen being whiteish but still being able to see.


(Smooth) #5

Hopefully we get around to these before next week’s update :slight_smile:


(SinDonor) #6

HOORAY for the update!


(iwound) #7

smaller radius, only 1 + 1 conc, no recharge. use tactically rather than in desperation.


(stealth6) #8

Agree with this, except they’re not used in desperation atm. It’s more like “I’m entering a room” or “I hear a noise, better throw a flash in first…” (It’s gonna recharge anyway)


(Breo) #9

I’m for a fixed amount of granades per life or increase the recharge rate.


(tokamak) #10

I’m against anything that can’t be replenished.


(Reacto) #11

I thought you were always for making the game more tactical. As it is now it’s just a spamfest :stuck_out_tongue:
Don’t really like the cooldown system that much, it’s really hard to know if your enemies got more flash nades or not. Making it possible to replenish them with ammo kits could be an option, but it’s really hard to balance it so you can’t just stand there and spam nades while someone gives you ammo kits.


(tokamak) #12

Whether or not replenishes is separate from how much it’s being spammed. In a way non-replenishable goods also prompt spamming as people feel they need to use it during their life, which in DB is very short.

In that way the double cooldown bars are ingenious. They stop you from feeling like you have to regularly use them.

Of course an active way to replenish is even better. A field ops or supply cabinet restoring them is preferred.


(.Chris.) #13

Do you play the same game as rest of us?


(tokamak) #14

Can you forward your point in a less ambiguous manner?


(INF3RN0) #15

Single special nade with 2-3x longer c/d.


(tokamak) #16

Or what about two nades on the same (long) cooldown. Use the first: 40 second cooldown, if you then, within that timespan use the second, it will be another 40 seconds before you can use the first (and thus the second) again.

The point of this is that it makes a meaningful distinction between a large, premeditated breach action where you want to control an entire area, or just using a single one in an emergency. You can’t use them frivolously because that would rob you of your ability to use two at the same time when you actually need to.


(stealth6) #17

Give 1 per life and show respawn timer (so we can selkill and get a new one)

Or make them replenish able with an ammopack, not a chargebar.


(Reacto) #18

I would like to try this.


(tokamak) #19

See that’s just terrible. There shouldn’t be any perks to dying.


(DarkangelUK) #20

You already get health, grenade and ammo for dying… that’s always been the case for all games… you’re bit late on that front.