ummmm..... parse EP pair: token too long? what the......


(dime1622) #1

anybody ever get this before?

2.5.13
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.13
GtkRadiant - v1.5.0 Feb 24 2004 19:40:33
The world of tomorrow
— InitPaths —
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/C:/Program Files/Wolfen
stein - Enemy Territory/etmain/maps/
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/

— BSP —
Creating meta surfaces from brush faces
Leaktest enabled
Verbose entities enabled
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
1989 shaderInfo
— LoadMapFile —
Loading C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/omaha.map
entering C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/omaha.map
************ ERROR ************
ParseEPair: token too long
Press any key to continue . . .


(dime1622) #2

oh yeah this is my bat file:

@ECHO OFF

:PATHS
SET MAP_NAME=omaha
SET GAME_PATH=“C:\Program Files\Wolfenstein - Enemy Territory”
SET MAP_PATH=“C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps”
SET Q3MAP2_PATH=“C:\Program Files\Wolfenstein - Enemy Territory\q3map2\q3map2.exe”

:BSP
SET BSP_VAR=-meta -leaktest -verboseentities
rem SET BSP_VAR=-meta
rem SET BSP_VAR=-meta -verboseentities
rem SET BSP_VAR=-meta -verboseentities -leaktest
rem SET BSP_VAR=-meta -verboseentities -debugportals
rem SET BSP_VAR=-meta -verboseentities -debugsurfaces
rem SET BSP_VAR=-meta -verboseentities -leaktest -notjunc

:VIS
SET VIS_VAR=-vis -saveprt
rem SET VIS_VAR=-vis
rem SET VIS_VAR=-vis -saveprt
rem SET VIS_VAR=-vis -saveprt -hint
rem SET VIS_VAR=-vis -saveprt -nopassage

:LIGHT
SET LIGHT_VAR=-light -fast
rem This one is used by SD on their maps: SET LIGHT_VAR=-light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 -approx 8
rem SET LIGHT_VAR=-light -fast -bouncegrid
rem SET LIGHT_VAR=-light -fast -nogrid -thresh 2
rem SET LIGHT_VAR=-light -fast -bouncegrid -border
rem SET LIGHT_VAR=-light -fast -bouncegrid -bounce 3
rem SET LIGHT_VAR=-light -fast -bouncegrid -debugsurfaces
rem SET LIGHT_VAR=-light -fast -bounce 3 -bouncegrid -border
rem SET LIGHT_VAR=-light -fast -bouncegrid -bounce 3 -super 2
rem SET LIGHT_VAR=-light -fast -bouncegrid -super 4 -shadeangle 35 -thresh .5
rem SET LIGHT_VAR=-light -fast -bounce 3 -bouncegrid -super 2 -patchshadows
rem SET LIGHT_VAR=-light -fast -bounce 99 -bouncegrid -patchshadows -shadeangle 35 -super 86 -thresh .45

:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v

:ACTION
%Q3MAP2_PATH% %BSP_VAR% %GEN_OPTIONS% %MAP_NAME%
rem %Q3MAP2_PATH% %VIS_VAR% %GEN_OPTIONS% %MAP_NAME%
rem %Q3MAP2_PATH% %LIGHT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE


(chavo_one) #3

Looks like the problem is with your map file. It is way past loading the compile arguments when this error occurs. Perhaps you should post this in the q3map2 forum.


(dime1622) #4

i was browsing some other sites, and they told other people that overlapping brushes may cause this, i just imported some trenches from my old map into this new map, and theyre sitting inside terrain brushes. i bet this is my problem


(dime1622) #5

nope, i took out all those brushes and it still happens


(chavo_one) #6

I saw that post as well. The overlapping brushes solution was in reference to another problem that person was having. The were unable to come up with any solution to the ParseEPair error.


(sock) #7

You should break the map down into smaller sections and test each section for the error. It sounds like a parameter error or something not recognised.

Use the region compile option to find the error quicker.

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5091

Sock
:moo:


(ydnar) #8

Do you have any entities with very long key/value pairs? Open the map in a text editor and look at all the “” quoted sections.

y


(dime1622) #9

lol i got this in there, have no idea how it got there, but:

// entity 0
{
“classname” “worldspawn”
“gridsize” “128 128 256”
“vertexremapshader0” “textures/bluffs/terrain_0;textures/bluffs/terrain.vertex”
"mapcoordsmins

" “-4160 4160”
“mapcoordsmaxs” “7360 -7360”

however in notepad it shows mapcoordsmins with 18 rectangle boxes (you know, the stuff you get when you have a non-ascii character) after it :confused:

i removed all those boxes and it compiled beautifully.

thanks ydnar. i humbly bow to your greatness :wink: