I am building a space map containing extremely tall towers… which make my lighting compilations a drama… 
I seem to remember a thread in q3w saying that with q3map2, I can discard areas of the map for the lighting?
The map is basically a massive skybox, but I only need a small area to be “enlightened”… any idea if this is possible?
Thx in advance! 
David
p$ Hi all!


:drink: