[QUOTE=H0RSE;411248]You are referring to something other than I what I was commenting on… I am commenting on exactly what zenstar said:
Only 1 loadout per class - this is what I was commenting on. This is what RTCW, W:ET and QW had. The word “multiple” never even appeared in his quote, so I don’t know why you even bring it up.[/QUOTE]
I know exactly what you were commenting on.
RTCW, W:ET, and QW all had one loadout per class, (except for the soldier.) Having one loadout per class is probably the most used mechanic in these types of games
I agreed, though no idea why you brought it up but them having 1 loadout has no baring on DB having the option to create multiple but only ever have access to 1 per session. “I don’t like the idea of creating multiple loadouts but only ever being able to access one per match” “RtCW, W:ET, QW did this” - no baring on DB.
[QUOTE=H0RSE;411248]You are referring to something other than I what I was commenting on… I am commenting on exactly what zenstar said:
Only 1 loadout per class - this is what I was commenting on. This is what RTCW, W:ET and QW had. The word “multiple” never even appeared in his quote, so I don’t know why you even bring it up.[/QUOTE]
I brought it up with regards to DB, you’re the one that mentioned the other games so I explained that it wasn’t an issue with those games and why it wasn’t an issue.
[QUOTE=H0RSE;411253]But it didn’t really change loadouts. It’s not like I hit a certain amount of xp, and suddenly I have a rocket launcher and riot shied available. and you could also play servers that either disabled this completely on maxed it out by default.
Don’t know what game you were playing, but when I played medic, I only got the option of one weapon - thompson on allies, mp40 on axis.
Besides, none of of what you described applies to RTCW.[/quote]
Dude, you’re the one that brought up the other games! You caused your own skewed tangent here.
first off, it isn’t really about you personally- it’s about the players in general and what mechanic would work best for everyone. Second, the system you so strongly oppose, works in other games, specifically RPG’s and MOBA’s - both feature competitive, skill-based play.
My input was about my opinion, so yes it is about me. My input could reflect quite a lot of others players feelings, so this also lends towards what would work best for everyone. Just because it works in other games, doesn’t convince me it works in this… especially when you use RPG’s as an example.
This is simply taking your way of thinking and applying it to everyone. Not everyone plays for optimal builds and efficiency. What do you mean by “realm of comfortableness?” Because I take it as, "players sticking with classes they are accustomed to and/or enjoy playing. If this is the case, then there are tons of players that do this, regardless if the class they choose is “optimal” or not. Your way of thinking (at least to me) borders on the competitive player mindset, which I’d say, most of the playerbase is not.
This is back to my experience with Brink on PC, unlocks and skills were spent on a class that suited the player, the idea of switching to a class that had 0 unlocks or ‘perks’ made them think twice about changing for the sake of the team. Game after game I was jumping class to accommodate the objective because others didn’t want to leave their comfort zone. Did I mind switching? No, but I disliked the reason I had to. Contrary to popular belief, I’m not pulling stuff out my arse.
I tend to play Medic because it is my best class and I have the most fun with it. If I was playing and we needed an Engineer, I’m not going to rip my hair out because I am unable to change to the needed class, and I’d wager neither are many other players either. It is what it is - a video game. Just play and have fun. Why get so bent out of shape? If it came down to my teammates simply not choosing the classes needed, then I would attempt to mix up my classes after every match, have a team shuffle, or change servers. If I was playing with friends, well, we would have a balanced mix and it wouldn’t even be a problem.
I like the irony of the ‘bent out of shape’ comment. All I can really say is… yeah cool… but it’s not about you, it’s about what mechanic would work best for everyone (see what I did there?). You think everyone will be hunkydory and the issue will be minimal, I think it’ll cause more problems than it’s worth… welcome to a debate with 2 sides.
What “blind choice?” Are players randomly assigned classes? The choice is a conscious one. And who’s to say that later down the development line, the game isn’t setup so that you can see what classes the other team is choosing before the game launches (like in SMNC) giving you everything you need to avoid the blind choice.
There’s several threads that span for about 10 to 15 pages that have went over why your choice could be construed as blind, yes this can be appeased by seeing the other teams class selection and their loadout with those classes, I doubt that’s gonna happen though.
The example again is the chapel, I believe the best loadout for here is shotgun for the instant 1HK since its very close quarters. I join a server as SMG totting med since that’s my specialty then find out everyone is an SMG totting med. The enemy have a good mix of SMG and SG players and it turns out we’re getting our asses handed to us. I can adjust tactics and try my best, but for me I know my best counter is the SG… by design I can’t go with my best gut feeling for counter.
Unless you know the other teams class/loadout set up though, then you’re playing a guessing game. Anti has agreed that, for what he sees is a minute portion of the time, you could be in a situation where you’re setup is weak at that moment… says it all really. I believe half the mental challenge is knowing when you’re not your best and making the right choice to switch it up and adapt. Yes others can view the mental challenge as using what you have at your disposal and adapting… I don’t like that and others won’t either (no, I know not all will agree with me but some will… like it needs spelled out).
There are pros and cons to both methods. I just really dislike how you (and others) tend to take things so personal, and act as though your way is the only way.
Of course I’m going suggest that the way I believe is the best is the only way to go, why would I suggest that what I class is a bad way to go is also a reasonable option?