Two Suggestions


(legend123) #1

1)Add kill death ratio.
It will add something more to compete for along just the objectives.
Now I know people will whine and say its an team based objective game it doesnt need kdr.

I know its an objective based game but the fact is plenty of objective based games have had kdr and they succeeded quite nicely (including Wolf: Enemy Territory). Kills/deaths didnt stop people from completing objectives. They just add more to the game.

And no I wont go play cod because I dislike that game franchise.

2)Add options for more than just 8v8.
8v8 seems okay for the most part. But seriously this is pcs were talking about not consoles. (probably means it can handle more).
For competitive play sure 8v8 seems to be maximum but having 10v10 or something adds more options which may be liked by some people.


(Kurushi) #2
  1. They stayed away from this on purpose

  2. The game was designed for 8 players. Any more will probably mess with the balance


(AntiCitizenJuan) #3

[QUOTE=Kurushi;299906]1) They stayed away from this on purpose

  1. The game was designed for 8 players. Any more will probably mess with the balance[/QUOTE]

This. K/D whores would ignore the objective if it was tracked.

Its better off without it.

If they add anything, it should be post game stats similar to the TF2 ones


(legend123) #4

I am aware of the reason they did not include kills/deaths.

As most people know the reason is: it prevents people from focusing on kills/death and keeps them focused on the objective (I disagree).

I have never played TF2 but previous SD games like W:ET had stats at the end of the game.
I am not necessarily suggesting a stats tracker and summary for all games (although this isnt nothing bad).
More exactly what I want is having statistics for just the match that was played (again like W:ET).

Keep in mind the game already has a “top kill/fragger” award after the match so I highly doubt adding the tally for each player after the match would be the end of the world.