Since recently I’ve noticed that developers of Brink are anwsering a lot of questions I thought of trying to ask a few of my own.
First off… balance. This is kind of a problem in a lot of multiplayer games with progression. The players who have played for a longer time definetly have the upperhand in most games, because they have a wider choice of weapons etc. But usually it isn’t that big of a problem if a game is balanced good. The thing with Brink though is that each level grants a new ability. And abilities are direct upgrades. So lvl 20 definetly has the upperhand when going against a lvl 1. Ofcourse pro’s willl probably still do very good against higher levels, but still. What if a person buys Brink a month after release. Is he forced to play the singleplayer to level up his characters? I realise that matchmaking probably puts similiar levels together, but not dedicated servers. How about giving some simple bonuses for the first three hours of gameplay? Just a random idea, I’m sure there are better solutions in reality.
Second thing is xp. It is clear that Brink uses xp to promote teamplay. People get afforded with xp for their actions that support the team. But how long does the xp really last? On average… how much time would it take to level up one character? I realise that there are 16, but if you get to level all those 16 in 50 hours then it’s really not that much. Are the developers betting on the fact that after you have leveled a few characters it is already in your nature and you don’t need to be rewarded for it? Many gamers like to have some kind of a driving force in their shooters today. It’s what keeps it hooked, unfortunetly.
Thank you.