Two problems, one with models and other with game ending


(vince829) #1

Ok, so I started mapping a few months back and stopped then recently started again.

I have two problems that I have right now.

One is that some of my models are corrupted. Some models are .jpgs instead of .md3 in my pak0.pk3 so radiant can’t load it. I tried deleted wolf and gtkradiant and completely reinstalled both but some of the files are still .jpg. Does anyone know how to change these files to .md3 or where to download good ones.

The second problem is my map ends as soon as the map starts. The warmup expires and the screen says, “Fight!”, and then the game ends. I can’t find the problem anywhere.

My script:
game_manager
{
spawn
{
wm_axis_respawntime 10
wm_allied_respawntime 10
wm_set_round_timelimit 30

	wait 500

	// Stopwatch mode defending team (0=Axis, 1=Allies)

	wm_set_defending_team 0

	// Winner on expiration of round timer (0=Axis, 1=Allies, -1=Nobody)

	wm_setwinner 0

	wait 500

	setautospawn "Forward Flag" 0
	setautospawn "Forward Flag" 1
}

}

// ====================================================================================
forward_flag
{
spawn

{

	accum 0 set 0 // Who owns flag: 0-Axis, 1-Allied, 2-Nobody

}

trigger axis_capture // Touched by an Axis player

{

	accum 0 abort_if_equal 0 // do Axis own flag?

	accum 0 trigger_if_equal 1 forward_flag axis_reclaim // Reclaimed from Allies

	accum 0 set 0 // Axis own the flag

	wm_announce "Axis have captured the Forward Flag!"

	setstate forward_wobj default

}

trigger axis_reclaim

{

	alertentity forward_wobj // Switch command map marker

}

trigger allied_capture // Touched by an allied player

{

	accum 0 abort_if_equal 1 // do Allies own flag?

	accum 0 set 1 // Allied own the flag

	wm_announce "Allies have captured the Forward Flag!"

	setstate forward_wobj default

	alertentity forward_wobj // Switch command map marker
}

}
// =================================================
tower_wall
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}

death
{
	trigger tower_wall_toi remove
	wm_announce "The Allies have destroyed the tower_wall!"
}

}

tower_wall_toi
{
trigger remove
{
remove
}
}

My target under wolf shortcut:
“C:\Program Files\Wolfenstein - Enemy Territory\ET.exe” +set g_gametype 2 +set sv_pure 0

If you need more info please tell me. Thanks in advance!


(Qualmi) #2

second problem sounds like the usual mapcoordsmin/max. did you set those values ?

first problem:

.jpg files arent corupted. they are skins i guess. pretty sure they are.

models here.

have fun :>


(vince829) #3

[QUOTE=Qualmi;190156]second problem sounds like the usual mapcoordsmin/max. did you set those values ?

first problem:

.jpg files arent corupted. they are skins i guess. pretty sure they are.

models here.

have fun :>[/QUOTE]

Right on! My map coords were off. I accidentally put 4068 instead of 4608 for one of them. Then I accidentally checked the box gt_wolf which does not allow the map to play on campaign.

I downloaded the models and put them in my pack0 and it works in radiant!

Thanks a bunch


(Pande) #4

uh… no need to download the models, they are in pak0.


(Qualmi) #5

[QUOTE=vince829;190158]
Thanks a bunch[/QUOTE]
NO PROBLEMO

:smiley:

@pande: hm…some of them are not. for example the archeology stuff. in my pak there are only 2 jpgs, in this prefab there are a whole bunch of md3 models. this goes on and on through the whole file. some are double, but some are just missing :frowning: