Two bugs(hidden skills) I found


(WillisYu) #1
  1. For GHOST skills, there is one way to detect. When Gus Marx use Squhurter a targert, normal it moves 2 squares. But if it stops in the middle, you know what I say. :slight_smile:

  2. When your enermy was attacked by say Flamin NORA, the following melee attacks may cause plus damage, like 37 becomes 47. If someone find this in other condition please let me know. :slight_smile:


(Coup_de_grace) #2

[QUOTE=WillisYu;432838]1. For GHOST skills, there is one way to detect. When Gus Marx use Squhurter a targert, normal it moves 2 squares. But if it stops in the middle, you know what I say. :slight_smile:

  1. When your enermy was attacked by say Flamin NORA, the following melee attacks may cause plus damage, like 37 becomes 47. If someone find this in other condition please let me know. :)[/QUOTE]
    I wouldn’t call them bugs. The 1st situation is completely normal as the ghost ability makes toons invisible to sight, but they are technically still physically existent. For the second situation i believe what you encounter is a CRITICAL hit. I personally find melee weapons and only the revolver pistol at point blank has somewhat a higher frequency of critical hit although this is not confirmed.