Tutors?


(Lockeownzj00) #1

Alright, well, it seems that not just me, but many people in the ET mapping community have trouble with what they do. The more advanced always get it done, but there are still those who are stranded, gropiung for answers and receiving none with dead threads, etc. Luckily, I have barely slipped past that noob-dome, although I still have to take on scripting, custom textures, and more…

The problem is, it seems that only sometimes do people get answers out of their threads, which are soon forgotten. Maybe, when the more advanced mappers have time, they could make tutorials on the things we’ve been wondering about for a while? Like scripting? The only scripting tutorial I have heard of is out of date; it’s from the RTCW days!

Or maybe even, in his/her spare time, a knowledgable mapper could “tutor” those in need?

Maybe I’m whiny, and annoying, I don’t know. But even when questions get answered, it seems there is a communication gap between the good mappers, the bad mappers, and the medium mappers. There are promises of tutorials, but I never see any.

Maybe I’m just desperate and frustrated, I donno…


(ziege) #2

What scripting tutorial are you looking for? I’ve seen tons and tons of posts by Sock and other employees telling us how to acomplish certain things. Most questions noobs have are already answered (use Search) or there are tutorials out there, but they were overlooked. If you have a problem that nobody has encountered before, then just ask and when it gets solved the thread will be there for everyone else to learn from.


(Lanz) #3

What do you want? A reference manual for the commands available or more like a guide how to script in general? I do understand that scripting can be hard if you’ve never programed or made any scripts before. Fortunately for me I’ve been programming since '83 and find the scripting dead simple in most cases. Maybe I could give it a shot to create a tut if I knew exactly what you want to know.


(Lockeownzj00) #4

I really have never programmed or scripted.

Well, see that’s the problem. Some people, or maybe it’s just me, want a coherent guide. Believe me I’ve tried sifting through answered questions, piecing them together. It never works, though. Every time someone asks, the thread is closed with a simple “look at this,” which doesn’t help any.

All I want is a coherent, easy tutorial on how to get your map to work with scripting, and the most common forms of scripting.


(ziege) #5

A coherant guide to creating what exactly? You only need scripting once you start adding for example a tank or a dynamite objective, in these cases just read a tutorial on that particular thing you’re trying to create. There’s no need to just add ‘scripting’ to your map if there’s nothing you want to do.


(G0-Gerbil) #6

I’ve been thinking of doing tutorials for ET stuff, but to be honest I’m still wrestling with the bugs / way it works, and quite frankly I’m too annoyed at it to do it myself currently.

But I am sure some more patient soul than me will do exactly that.

As for simple scripting stuff, for RTCW it used to be that you could look at the official map scripts to get an idea of how to do it, but ET scripts are jam packed with bloatware - I’m suprised SD aren’t doing the next version of windows to be honest :wink:

Besides, it’s easier to answer a specific question, scripting is by it’s nature vague, because it can do many things - it’s up to you to work out what you want to do, and then possibly post here with your idea to find out if it can be done first :slight_smile:


(Lanz) #7

The only way I could see a tutorial about scripting in general work is to describe how the basics of scripting works. Like events, basic variables, basic scripting examples with lots of comments and how they are executed. But still scripting is rather simple and I see it as a tutorial either being too simple or too advanced to a beginner. Hard to find the right balance and content really and doing one of those “follow these 10 steps to make a constructable objective” as silly, next time you need another tutorial to copy/paste from.


(Lockeownzj00) #8

Well, something almost exactly like Lanz said would be great.

Constructible objectives and dynamitble objectives, as well as forward spawns and command posts are big parts of ET. Why shouldn’t we have tutorials on how to do that?

I, for one, need to make my constructable objectives not glitched.

Plus, if you do an example one with screenshots, it could really help people understand how it works.


(Drakir) #9

I have uploaded a scripting definitions page on my page http://www.drakir.tk under tutorials. It helps understanding alot about scripting.