Hello all forum members, Ive searched for a good tutorial for a tank a long time, so I guess its a good idea to make one. If you got any ideas post them here and I will try to keep this post updated:)
So first of all, get a working map
How to make a custom tank:
1a: look up all the tags for the models
1b: Place all models as a visual help and create a clip for the whole tank.
2a: place an origin for the base model
DEF: the base model is the model the script_mover is showing from the model2 -key…
There is a place/origin box on the model and it should be at the same place as the models zero point is there, the origin of the model will later be the same as the script…
Rule: always, use the same value/name for targetname and scriptname.
2ab: the origin is placed for the base model and the
“clip” is set; now we are supposed to remove the basemodel as we dont need 2 of them.
2b: hey hoe, v32
now we need to create the very special script_mover
Select all the clips and the origin
Make it a script mover…
Select solid.
And give it scriptname and targetname: “tank”
Set the filename and pk3 path to the “base-model” with the main tag.
(hint, the main model usally got the model_origin in the height of the ground
Now you go to your script and put the other models to the right tags
use this command:
attachtotag <targetname> <tagname>
For example the shell model can have tagname: “tag_turrent”
WARNING: ALL MOVING MODELS MUST BE GAMEMODELS!!! (not models)
The misc_model cant move
The misc_gamemodel can
//I will upload prefabs for the stages later and explain the construction later 
