Turtle will be a troll Garenteed!


(Gatlinghawk) #1

ok, so i always have a thing with the katana, as phantom, i like being up close and Personal. but recently ive been having Ammo station problems as i try to swipe and they place a ammo station and block me!!!
https://drive.google.com/file/d/0B4Mh__I8yhwiTGxON1JobkJwV28/view?usp=sharing


(Gatlinghawk) #2

this is gonna be worse with Turtle. how strong is that sheild?


(JJMAJR) #3

(GatoCommodore) #4

there are 2 types of people who got caught by ammo station.
1.new players
2.dont know how to press jump


(TheStrangerous) #5

It’s gonna be 300 again.

Ironically, Turtle is Turkish, which means he’s technically Persian descendant, which means he’s a half naked man, with piercings all over his body.


(Herr_Hanz) #6

[quote=“TheStrangerous;205949”]It’s gonna be 300 again.

Ironically, Turtle is Turkish, which means he’s technically Persian descendant, which means he’s a half naked man, with piercings all over his body.
[/quote]

assuming he also took the bath that the other guy did.


(Amerika) #7

This is why I keep trying to push that Turtle get a field around the wall he puts down which reduces incoming damage for a time duration and damage amount. Basically, something like a Death Knight’s Anti-magic zone for you WoW players or more recently Winston’s bubble. Let players be able to pass through the wall easily so that it’s not used as a trolling mechanic in pubs when 3-4 people decide to block every doorway all match.

It would also be way more useful in a ton more situations.


(JJMAJR) #8

I’d prefer an actual wall, without penalties like that. Players could still get shot in the face with that thing up, so why bother reducing damage?

There could always just be an action button gimmick for deployable shields and the like, where pressing the action button on the shield would lower it so that allies could move through.

Notice I said allies.

The shield should have a crit spot in the back that deals twice the amount of damage compared to the front, like how players have a headshot hitbox.

These changes should make the shield pretty fair, but not a nuisance.


(LifeupOmega) #9

Chances are they won’t keep the shield. It can’t offer anything that an ammo station already accomplishes.

So no, not “garenteed”.


(CyberVonCyberus) #10

turtle get released
turtle is on free rotation
teams start to stack him and aura
a wall is built and the attacking team will pay for it
this is how i see turtle when he will be released


(Your worst knifemare.) #11

[quote=“memorableCarrot;207169”]turtle get released
turtle is on free rotation
teams start to stack him and aura
a wall is built and the attacking team will pay for it
this is how i see turtle when he will be released[/quote]

The turtle on top of the leaderboard will be named Donald Trump.


(JJMAJR) #12

[quote=“paramountGasoline;207172”][quote=“memorableCarrot;207169”]turtle get released
turtle is on free rotation
teams start to stack him and aura
a wall is built and the attacking team will pay for it
this is how i see turtle when he will be released[/quote]

The turtle on top of the leaderboard will be named Donald Trump.[/quote]

Playing Terminal.


(RyePanda) #13

His wall would have way more health (Maybe invincible? Maybe?) and cover more area.


(BananaSlug) #14

[quote=“amerika*;206148”]This is why I keep trying to push that Turtle get a field around the wall he puts down which reduces incoming damage for a time duration and damage amount. Basically, something like a Death Knight’s Anti-magic zone for you WoW players or more recently Winston’s bubble. Let players be able to pass through the wall easily so that it’s not used as a trolling mechanic in pubs when 3-4 people decide to block every doorway all match.

It would also be way more useful in a ton more situations.[/quote]

bu… but… but the animation is soo coooooool :'c


(KUST__LunarTM) #15

[quote=“Amerika;206148”]This is why I keep trying to push that Turtle get a field around the wall he puts down which reduces incoming damage for a time duration and damage amount. Basically, something like a Death Knight’s Anti-magic zone for you WoW players or more recently Winston’s bubble. Let players be able to pass through the wall easily so that it’s not used as a trolling mechanic in pubs when 3-4 people decide to block every doorway all match.

It would also be way more useful in a ton more situations.[/quote]

If it completely blocks X amount of dmg like Winston’s bubble, I can imagine it being used in a similar manner to the squad shield in Star War Battlefront, being able to drop it to protect yourself from an Orbital Strike, or in DB’s case, Airstrike, Orbital Laser, and Artillery.


(Amerika) #16

[quote=“JJMAJR;206150”]I’d prefer an actual wall, without penalties like that. Players could still get shot in the face with that thing up, so why bother reducing damage?

There could always just be an action button gimmick for deployable shields and the like, where pressing the action button on the shield would lower it so that allies could move through.

Notice I said allies.

The shield should have a crit spot in the back that deals twice the amount of damage compared to the front, like how players have a headshot hitbox.

These changes should make the shield pretty fair, but not a nuisance.[/quote]

You’d still block areas easily with a physical shield. And it would be very troll’ish to use with multiple Turtle players on a map blocking everything they can. I mean, seriously, think about it when it’s free Turtle week and you’ll get what I’m trying to say.

Also, if you think a larger area of damage reduction on a push, a defuse or a plant is a bad thing…well, I guess you’re entitled to your opinion. IMO it would be extremely amazing, it couldn’t be used as a troll tactic, it would be something different than what we have in the game and it would keep Turtle in-line with the devs original vision.


(JJMAJR) #17

Turtle is an engineer.

He shouldn’t have abilities that work better when pushing. He should have abilities that work better when ahead.

Such a wall (one that has a crit spot behind) would be extremely vulnerable to grenades.

If you are so worried about Turtle in free week then there’s always the option of having enemies be able to disable the thing too, with an increased delay; 2.5 seconds normally, 2 seconds with Mechanic, and 1.25 seconds with objective specialist.

If all else fails, make the collision box for movement equal to Stoker’s ammo station (because the ammo station is fair already) while making a forcefield shield that blocks damage coming from one specific direction.

I just don’t want a damage reduction aura. I like the idea of a character that can build walls and provide deployable cover, not granting invisible buffs and debuffs.


(Amerika) #18

[quote=“JJMAJR;210122”]Turtle is an engineer.

He shouldn’t have abilities that work better when pushing. He should have abilities that work better when ahead.

Such a wall (one that has a crit spot behind) would be extremely vulnerable to grenades.

If you are so worried about Turtle in free week then there’s always the option of having enemies be able to disable the thing too, with an increased delay; 2.5 seconds normally, 2 seconds with Mechanic, and 1.25 seconds with objective specialist.

If all else fails, make the collision box for movement equal to Stoker’s ammo station (because the ammo station is fair already) while making a forcefield shield that blocks damage coming from one specific direction.

I just don’t want a damage reduction aura. I like the idea of a character that can build walls and provide deployable cover, not granting invisible buffs and debuffs.[/quote]

Thanks for writing a whole sentence that tells people that Turtle is an engineer. That was informative :slight_smile:

Jokes aside, I don’t think you read the rest of my post and simply decided to focus on the push part of how a barrier would work as opposed to it’s usage while planting/defusing and how clutch it could be in those situations. You don’t have Fletcher’s firepower, Bushwhacker’s ability to be 1.5 players when played right or Proxy’s nuclear pancakes. But you would have a sweet defensive utility that would work perfectly with either getting to a plant or planting/defusing. One of the reasons why a few mercs stand out from others is their utility in a lot of situations. A small wall you build doesn’t provide a lot of utility in a game like DB. A giant damage reduction barrier (shell), however, would. And it would also fit the character theme as awful as that is :slight_smile:

If he had a wall but a players could pass through but also stop bullets (high-velocity shell net??) it would be tech mumbo-jumbo but I’d be more on-board with it than a physical wall that could be used to easily troll/frustrate with. I’m more concerned with it’s uses as a troll tool, it being kind of boring (walls are not “fun”) and it’s usability. The barrier has a ton of uses that I can think of. A short wall that you have to crouch behind (if it’s like the wall seen in the CGI trailer) has few uses in a game as fast as DB and as spammy as DB can be at times and, to me, is just boring. It also promotes a camping play-style which doesn’t fit DB at all.

I am very much not in love with building a wall. I am not married to the barrier idea but at least it fits the character and class themes, would be situationally useful in many aspect of DB play as opposed to being VERY niche, and it could not be used to troll other players…especially when you have a lot of them on a server.


(fragrantQuest) #19

Maybe (together with the weekspot on the back of the shield) let Phantom just disabel the Shild with his “EMPaura” so it will like…collaps as long as it is disabled and then it turns back into the defense form again ?..will be balanced AND will be a buff for the phantom to =) !


(Terminal_6) #20

I imagined Turtle having taller shields with less health, enough for a single merc to whittle down if they want to sacrifice the ammo. Maybe even give him multiple shields if the health is low enough. It could fit into DB’s pace better if the shields are more “disposable.”

Trolling teammates is still an issue. That’s gonna be a hard one to work around for a lot of implementations.