I saw that there was no post about this here already.
This is a big issue, and there’s a discussion about it on the Steam forums.: Turrets do not appear to work as fully intended.
This is not an issue of them being too weak, or too slow; there are many times when the turret has a valid target, in it’s sights, but it refuses to engage that target. I myself have been able to run straight at many turrets and melee them to death from the front of the gun without it bothering to shoot me.
My understanding is that they should work similar to a camera in Metal Gear Solid; they pivot on a 180 degree axis, and any enemy who passes directly in front of the gun’s sight-line, should be tracked and fired upon. This would allow people to time it right and slip by, unlike a turret in TF2 which will lock and fire upon any target in range, no matter where they pass near it.
However, like I said, there are NUMEROUS instances where the turrets will not engage a target, even if that target is directly in front of the turret and killing it with melee.
Listed as a PC bug since I’m on PC, but this may also be an issue for the console versions as well.
