Turrets are completely useless


(Rex) #1

After the latest build turrets are completely useless now. They were even bad in the build before, but now there is no reason to deploy them anymore.

You know this thread has to be made! :tongue: But before all turret haters gonna hate me, let me tell you my opinion what turrets are good for:

For me turrets are a possibility to block ways, that you can’t just pass without getting a lot of damage or maybe even a death, if you didn’t take a look around before. In DB it could also be some kind of “last man standing”, where your turret gives you time to come back to the objective again.
It shouldn’t be the main killer on the field, it should just support the team to hold ways.

The turrets at the moment take very long until they start shooting, a few shots are enough to take them out even if you are under their fire. But most of the time the turret can’t even react before it is destroyed.
Also the positioning isn’t right yet, it should be possible to deploy them directely near to walls and objects, not 1m away like it is now.

I would be excited about the ECHO data with a comparison of turret kills before the latest build and after.


(Maca) #2

I think the turrets could be more powerful than they are now, or at least require more damage to be destroyed. But this should be put in place in tandem with “arming with pliers” feature. I think the engy items, mines, turrets and whatever there might be in the future, should be defensive items. Currently they are not, they are used a lot (or at least were used in previous patches when they were actually lethal) by attacking players to just create confusion in the battle. Rush defense, drop, go on shooting.
If they required arming they couldn’t be used in offense as effectively, they couldn’t be just dropped at a whim, thus they could actually stand to do more damage or take more damage.


(Ashog) #3

Totally agree with OP.

Turret reaction time is really long. The main aim of a turret is to slow down the enemy advance. That doesn’t mean it has to deal a lot of damage. My suggestion - decrease turret damage and increase turret HP and detection speed.

As a mad idea - why actually not give a mild slowdown effect on players hit by a turret?


(mikeX) #4

They are fine for that at this time. If you make them stronger, it will me no more 1v1 but 1 v turret most of the time. C’mon, that would be no fluent gameplay.

Defenders can use the turrets in the same way and with the same speed. Drop, go on shooting, gg. I don’t see any problem here.


(Samurai.) #5

It’s a hard topic, i mean i don’t want to run around the map shooting turrets all the time as they are so quickly deployed, but they are a tad weak.
The thing i’ve noticed with turrets at the moment is that they are destroyed completely pretty easy rather than just being disabled. So i guess they need more hp but keep it at a reasonable damage level to disable them, that way players can still damage them to stop them functioning, but they can also be repaired quickly and stay on the field for longer. I also could see a weaker damage rate from the turret but slows down movement being an option.


(Maca) #6

I’m not saying they aren’t good for defensive situations, but that they shouldn’t be that good in offense. Couple patches ago, when it was more lethal it was pretty much as good for offense and defense. Engys would extend themselves to crazy places right on the enemy’s face because they could and it was effective. If they had to stay put for couple seconds in order to do this, they would put them in much more secure places.
I’m not entirely against the current drop mechanic per se, but SD has stated that engy should be more about defense, holding ground which is already under control, and the items are not supporting that philosophy. So if they become more powerful again, something should be done that they are more about defense.


(Rex) #7

That’s a good idea to repair the turrets again, which would obviously require more health. Wasn’t it like this in Brink?

I prefer a faster escaping from the turrets range, because slowing down will give your opponent players another advantage to hit you easily.

I absolutely agree about the defensive part. The engineer shouldn’t run around at the frontline because he got a powerful tool. I really think the repairing could do a change.


(ImageOmega) #8

Besides the fundamental flaws of the turret’s mechanics, does anyone else feel as if the turret is underwhelming as far as looks?

I think it could be a bit bigger or more interesting to look at. I’ll post some more thoughts or examples later.


(Evil-Doer) #9

I enjoy the Turret from a strategic stand point. After this last patch, it’s pretty much blah. You use to be able to maybe use it more stratetgically, now their lazer is so noticable, easily killable, take forever to react. The new destroy animation or what ever happens when they are destroyed is a tad confusing in my opinion.


(INF3RN0) #10

I think that turrets are fine, but you need to stick with it to make it useful. Turrets are indeed awful on their own most of the time, but they really should be. The most I would say is that a minor slow-down applied to turret bullets would be fine by me. At the moment it is actually almost impossible to kill a turret once it starts shooting you for some reason unless your soldier or sniper. I have no idea if that is intentional or not though.


(iwound) #11

i agree with OP, although they are not far off where they need to be. my feeling atm
is they need a very slight increase in power, health and initial setup speed.


(Kendle) #12

Hate turrets, stopped playing ET:QW mainly because of them, I play first-person-shooters to shoot people who can move and shoot back, not shoot objects or have objects do my shooting for me. My solution would be to take them out of the game completely.

Failing that, leave them as they are, they’re so weak I can at least pretend the game doesn’t have them.

Failing that, what Maca said, make it so they need to be armed, so offense can’t drop them on the run. Higher damage but at the expense of a longer setup time.


(en2ie) #13

I would agree with this, they need a little more damage in my opinion - but with some sort of short setup time to offset that. I tend to only use them as a minor distraction for the enemies at the moment.


(Violator) #14

[QUOTE=iwound;430629]i agree with OP, although they are not far off where they need to be. my feeling atm
is they need a very slight increase in power, health and initial setup speed.[/QUOTE]

+1. I find them pretty useful if put in the right place.


(Ashog) #15

Increase in power isn’t needed imho. Just HP and reaction speed. Deploymnt time may be increased to what let’s say Brink had - you had to press F for 3 seconds or so to deploy.

To avoid spam in attack, more team-based deployment masks are needed for the ground to allow/disallow placement of turrets in specific places for specific team.

Yay to repairing of turrets.

We also a better need turret indicator in HUD (damaged/destroyed/etc.).


(Kordin) #16

I am not a turret fan, but since they are fix part of DB gameplay they should have at least some use… At the moment they are just a bad joke, off course they kill people sometimes, but only if they are hidden and people run through them and get shot from behinde. But when u know the turret position u can easily fight and kill two at them at once. So they defenitly need some upgrades.

First i dont think the turret damage should be increased. Reaction time and turret health need to be improved. As rex said, they are for blocking ways not for killing people fast. They should be like a kind of barrier that cant be just ignored and passed easily which gives alot more strategic options. I would also like to see a increased time to build up turrets combined with a repair function for the engi. For balance i would also increase the turret ressource regeneration time to force engis to care more about there turrets and repair them instead of just losing and replacing them fast…

But with these improvements for the turret there would also show up a problem. For normal turret placement positions upgraded turrets would be ok but turrets placed in bushes or other rly annoying and hard to spot/bugged positions would be just to strong in my opinion.

So overwork the possibilities where turrets can be placed and increase health + build up time, improve reaction times and add a repair function for the engi will be the best in my opinion. Or kick them out of the game completely, because everything should have some purpose and they dont have one atm…


(Runeforce) #17

Mess with the turrets and I will demand a rocket launcher :penguin:


(tokamak) #18

What bothers me is that people seem to think that a turret should be as powerful as a stationary player. Then you’re completely forgetting that it’s nothing but an auxiliary of the engineer and should be treated as such. A turret should support the engineer rather than be an extra player in the field.

That’s why I keep making the case to make them incapacitating rather than lethal. That way you still need a player supporting them to add the sting to their stopping power.


(Bloodbite) #19

what if they behave abit more like the turrets in ETQW?

Require a decent amount of damage to kill, explosives only too perhaps. That could justify a delayed targeting feel to them when people pass by the outer active radius. Encounter a turret a stone’s throw away and I think it is reasonable to expect an almost insta death experience.


(j4b) #20

[QUOTE=Kordin;430687]I am not a turret fan, but since they are fix part of DB gameplay they should have at least some use… At the moment they are just a bad joke, off course they kill people sometimes, but only if they are hidden and people run through them and get shot from behinde. But when u know the turret position u can easily fight and kill two at them at once. So they defenitly need some upgrades.

First i dont think the turret damage should be increased. Reaction time and turret health need to be improved. As rex said, they are for blocking ways not for killing people fast. They should be like a kind of barrier that cant be just ignored and passed easily which gives alot more strategic options. I would also like to see a increased time to build up turrets combined with a repair function for the engi. For balance i would also increase the turret ressource regeneration time to force engis to care more about there turrets and repair them instead of just losing and replacing them fast…

But with these improvements for the turret there would also show up a problem. For normal turret placement positions upgraded turrets would be ok but turrets placed in bushes or other rly annoying and hard to spot/bugged positions would be just to strong in my opinion.

So overwork the possibilities where turrets can be placed and increase health + build up time, improve reaction times and add a repair function for the engi will be the best in my opinion. Or kick them out of the game completely, because everything should have some purpose and they dont have one atm…[/QUOTE]

I realy want to agree with this as i would love to see them as a tacticsl tool. But in case of public play with a lot of engis this would be realy anoing.