It feels really counter-intuitive to be having to bash away at turrets for so long with a melee attack. You’d think that being so close to the thing should make you able to push or kick the thing over (like in Half Life 2).
I understand that an instant down would make the turret too weak. What I’d like to see happen is the first kick on a turret instantly bringing it down to the amount of hp required to have it disabled. From there on the damage per hit can be normal. It’s just to give players an incentive to move up to the turret in order to disable (but not destroy) it efficiently. The max hp of the turret can even be increased as a result of this. Both these changes would bring more dynamic to the use of turrets. Opponents would be required to run up to the nasty thing to disable it and less inclined to shoot it from afar.
